What are you working on currently? [2016]

Now turn it into a chrome extension everyone can install

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Progress being made!

to do still:
add some seats ‘n’ stuff.
texture it.
maybe up the walk speed a bit.

EDIT:


soak train cars in wood

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spooky :scream:

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https://i.gyazo.com/b4a938eb26a7e06c8e9442b0cdc8a66a.mp4

Slowly working on a grappling hook because I’ve never really dealt with CFrame before. Also made a little ghost to follow me around for fun.

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tall image

Toying with UI design.

also being really bad at alpha masking

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Working on an AI survival gamemode for The Conquerors 3. Just finished up the fourth map,

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No more blocky maps :open_mouth: nice work

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Thanks. Yeah I completely remade TC to today’s standards and releasing smooth triangle maps was a must. It’s easy to make those maps too, takes 1.5 hours tops.

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Tonight’s long night of coding is going to be dedicated towards making an automatic tester for my database updates. I make a backup of my database every time i update it’s methods because I tend to overlook rare but existent cases where the logic fails to produce expected results.

I sadly have no way of visualizing what I do unlike most of you :frowning:

I frequently work on back end stuff, and visualizing something that already works just isn’t a productive use of my time imo. Not when I have more back end work to do anyway.

Kind of random but…

Today I got my first potential animator for Kinetic Code. It was really awesome watching him try to figure out how to use it. I learned where I could improve the UI and added the features he wanted on ScriptOn’s Animator v5.5

Fixes:

  • Time scroller letting you move into the negative seconds fixed
  • Keyframes being created behind 0 seconds, showing just the tail-end of themselves fixed
  • Right-clicking empty keyframe timelines and having their slots screw up fixed

Features

  • Escape can’t be used by scripts, so pressing ` (left of 1 key) escapes any joint edit
  • Y key toggles local/global movement and rotation
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It’s getting close to that time of year again. Time to work on my Christmas game.


Candy Forest!

I made this area mostly because I need space to hide quest items. This gives me a huge area.

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How did you do this? The text distortion, that is

dude add scrolling scenery and i will sit on that train happily for hours. vr support please

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If you’ve seen my last posts about a game called BlockOps… The project has changed into a even more comprehensive FPS project.

And hey, me and my team have made a lot a lot a lot of new content, but I’ll give a technical teaser for what to expect :slight_smile:

https://gyazo.com/c0880ca8afef21a6e4c2dd0bc878af2d

Filled Shapes were something I really gunned for.
Pun not intended.

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something like this, perhaps?
https://i.gyazo.com/6cae5b02bbd16b01815e2e7d3452d515.gif

also, more interior progress

EDIT:

or perhaps something like this?
https://i.gyazo.com/e9257c2e3570e01e2ce5059a7c6c27c6.gif

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Bunch of textlabels placed so the text lines up with all the others, but is only 2 pixels wide. ClipsDescendents=true and move it up and down by a few pixels.

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Learning C# < - > Lua binding so I can call lua stuff from C# and vice versa :smiley:
Also using SFML.Net for graphics and NLua for the Lua interface :slight_smile:


^Those functions in the lua code are being called from the C# side :slight_smile:

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would looooove to have those bracket looking things in the ROBLOX editor

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y u no let me animate

I don’t really give it out :stuck_out_tongue: sorry