I’m sure if you could disable collisions between the individual triangles you wouldn’t have any performance issues :P Anyone know the status on collision filters? (e.g. @VolcanoInc)
Is it possible to read from Discord as well with webhooks? I’d like to be able to read the reports via a plugin I develop. I was going to implement the same thing with DataStores, but it would be a tremendous relief if I didn’t have to deal with the headache of partitioning reports across and within multiple keys (due to key data size) and taking a chunk out of my DataStore request pool. If so, what are the limitations? Could a game on Popular sustain a feature/bug reporter through just a Discord bot?
Kinda, its using my custom steady cam scripts to make “drone-like” shots pretty easily in studio. So I just set up a stage and film the scene, then post process for color grading/contrast etc in Sony Vegas.
I make things for roblox, not necessarily with roblox sadly.
More progress on my profiler:
added live updating (profiler is always running on the server, negligible overhead) and function highlighting
and rulers!
I still have a lot to do, including memory optimizations. At an average of 5,000 calls per second, stuff gets big fast and the tab won’t last past 30 minutes. Not that I should ever need more than 30 minutes of past activity, but more is better.
Annnnd after 25 minutes and 7.5M function calls, the tab has become a snail, and will eventually die from memory exhaustion.
There it wenthttps://i.gyazo.com/89e7c37d03c0508f5afea216da515d58.png
[details=12 Gifs, almost 200MB of data. Mobile users beware lol]Spent a ridiculous amount of time polishing and perfecting how the Intervention works. I had to create a custom animation element just for this gun (which will be reusable on other one-shot chamber guns, like the Spas-12).
The result is a really smooth experience with the sniper After you fire your gun begins rechambering (pulling the bolt back, putting the new bullet in, etc…).
Oh yeah, and all of these animations are the new ones by Bluay. I deleted the old rechamber I had and replaced it with his. Starting to get some MW2 vibes:
Here’s the second half of what took me so long to get this working properly: Rechambering the gun while transitioning between animations (Idle → Aim while firing)
Minimalism isn’t the solution to everything. There’s such a thing as not providing enough information to the user. If your goal is “remove as much information as possible”, you’ll end up with a barely usable interface.