Do you render broken windows that are hidden behind buildings or that are far away?
Far away windows are rendered at 4x stud size.
Already beat me to the suggestion, smart.
is that in-game footage?
(btw, you should use simple source sans light for the text; minimalism will look nicer)
Me gusta. I’d like to know more about the gameplay itself, though!
Kinda, its using my custom steady cam scripts to make “drone-like” shots pretty easily in studio. So I just set up a stage and film the scene, then post process for color grading/contrast etc in Sony Vegas.
minimalism won’t make everything look nicer
looks in shame at KC
Wow a whole lot of not roblox
I make things for roblox, not necessarily with roblox sadly.
More progress on my profiler:
added live updating (profiler is always running on the server, negligible overhead) and function highlighting
and rulers!
I still have a lot to do, including memory optimizations. At an average of 5,000 calls per second, stuff gets big fast and the tab won’t last past 30 minutes. Not that I should ever need more than 30 minutes of past activity, but more is better.
Annnnd after 25 minutes and 7.5M function calls, the tab has become a snail, and will eventually die from memory exhaustion.
There it went
https://i.gyazo.com/89e7c37d03c0508f5afea216da515d58.pngSecurity Updates (really good ones too) for an upcoming FPS.
[details=12 Gifs, almost 200MB of data. Mobile users beware lol]Spent a ridiculous amount of time polishing and perfecting how the Intervention works. I had to create a custom animation element just for this gun (which will be reusable on other one-shot chamber guns, like the Spas-12).
The result is a really smooth experience with the sniper After you fire your gun begins rechambering (pulling the bolt back, putting the new bullet in, etc…).
Oh yeah, and all of these animations are the new ones by Bluay. I deleted the old rechamber I had and replaced it with his. Starting to get some MW2 vibes:
Fire/Rechamber:
http://i.imgur.com/8e5Xcbd.gif
Empty reload:
http://i.imgur.com/4aG5Qdj.gif
Chamber full reload:
http://i.imgur.com/gIEefVP.gif
tfw the scope is off-center because you didn’t record the topbar
http://i.imgur.com/lTHZI3y.gif
Not moving my mouse at all in this shot. The scope wobbles a bit due to recoil/rechamber.
tfw a 30fps gif still doesn’t capture recoil fully
Here it is with a non-intrusive scope. This is mostly where my time went. Playing two animations on top of each other: Aim + Rechamber
http://i.imgur.com/ByW1dNL.gif
Here’s the second half of what took me so long to get this working properly: Rechambering the gun while transitioning between animations (Idle → Aim while firing)
http://i.imgur.com/lnAR2iM.gif
(Aim → Idle while firing) This one isn’t so noticeable but it was still very important to me that these animations be seamless.
http://i.imgur.com/CVCCFds.gif
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You can read from Discord but not with webhooks. Webhooks are (from what I know so far) just one-way addresses to send messages to which will then appear in the corresponding channel.
Edit: regarding the limitations see this page.
Seems like I’ve started a new trend with that tweet ._.
Done right: minimalism looks great. Done not as right: minimalism looks amateur and lazy
Eh, they download anyway sadly:
edit: ok so I hit some combination of keys that made me post early
edit 2:
Wow you weren't kidding about the size
Minimalism not done right. Minimalism at work:
Minimalism isn’t the solution to everything. There’s such a thing as not providing enough information to the user. If your goal is “remove as much information as possible”, you’ll end up with a barely usable interface.
I have to admit, i didn’t like the new site layout when it got announced and i still don’t like it to this day.