What are you working on currently? [2016]

Do you render broken windows that are hidden behind buildings or that are far away?

More instruments…

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Far away windows are rendered at 4x stud size.

Already beat me to the suggestion, smart.

Baszucki said I shouldn’t even have to be doing this hehe: x.com

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Working on a trailer for my new game, trailer is about 40% done. View in full screen :stuck_out_tongue:

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is that in-game footage? :stuck_out_tongue:

(btw, you should use simple source sans light for the text; minimalism will look nicer)

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Me gusta. I’d like to know more about the gameplay itself, though!

Kinda, its using my custom steady cam scripts to make “drone-like” shots pretty easily in studio. So I just set up a stage and film the scene, then post process for color grading/contrast etc in Sony Vegas.

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minimalism won’t make everything look nicer

looks in shame at KC

Wow a whole lot of not roblox

I make things for roblox, not necessarily with roblox sadly.

More progress on my profiler:

added live updating (profiler is always running on the server, negligible overhead) and function highlighting

and rulers!

I still have a lot to do, including memory optimizations. At an average of 5,000 calls per second, stuff gets big fast and the tab won’t last past 30 minutes. Not that I should ever need more than 30 minutes of past activity, but more is better.

Annnnd after 25 minutes and 7.5M function calls, the tab has become a snail, and will eventually die from memory exhaustion.

There it wenthttps://i.gyazo.com/89e7c37d03c0508f5afea216da515d58.png

Security Updates (really good ones too) for an upcoming FPS.

[details=12 Gifs, almost 200MB of data. Mobile users beware lol]Spent a ridiculous amount of time polishing and perfecting how the Intervention works. I had to create a custom animation element just for this gun (which will be reusable on other one-shot chamber guns, like the Spas-12).

The result is a really smooth experience with the sniper :smiley: After you fire your gun begins rechambering (pulling the bolt back, putting the new bullet in, etc…).

Oh yeah, and all of these animations are the new ones by Bluay. I deleted the old rechamber I had and replaced it with his. Starting to get some MW2 vibes:

Fire/Rechamber:

http://i.imgur.com/8e5Xcbd.gif

Empty reload:

http://i.imgur.com/4aG5Qdj.gif

Chamber full reload:

http://i.imgur.com/gIEefVP.gif

tfw the scope is off-center because you didn’t record the topbar
http://i.imgur.com/lTHZI3y.gif

Not moving my mouse at all in this shot. The scope wobbles a bit due to recoil/rechamber.
tfw a 30fps gif still doesn’t capture recoil fully

Here it is with a non-intrusive scope. This is mostly where my time went. Playing two animations on top of each other: Aim + Rechamber

http://i.imgur.com/ByW1dNL.gif

Here’s the second half of what took me so long to get this working properly: Rechambering the gun while transitioning between animations (Idle → Aim while firing)

http://i.imgur.com/lnAR2iM.gif

(Aim → Idle while firing) This one isn’t so noticeable but it was still very important to me that these animations be seamless.

http://i.imgur.com/CVCCFds.gif
[/details]

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minimalism at work

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You can read from Discord but not with webhooks. Webhooks are (from what I know so far) just one-way addresses to send messages to which will then appear in the corresponding channel.

Edit: regarding the limitations see this page.

Seems like I’ve started a new trend with that tweet ._.

Done right: minimalism looks great. Done not as right: minimalism looks amateur and lazy

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Eh, they download anyway sadly:

edit: ok so I hit some combination of keys that made me post early

edit 2:

Wow you weren't kidding about the size

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Minimalism not done right. Minimalism at work:


Minimalism isn’t the solution to everything. There’s such a thing as not providing enough information to the user. If your goal is “remove as much information as possible”, you’ll end up with a barely usable interface.

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I have to admit, i didn’t like the new site layout when it got announced and i still don’t like it to this day.

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