Your thing sounds interesting and something I’d probably hate making. I’m just making a plugin that can make a map like Apocalypse Rising quickly. The most time consuming part being just thinking what the map will look like, not making it.
that’ain’t roblox, y’cant fool me!
This is the first time I’ve seen someone use the color property of the new effects for good.
Awesome work! This type of stuff makes roblox games look like actual games, not “roblox games”.
Your rifle is too short, sorry, it bugs me. http://gunblog.com/wp-content/uploads/2011/02/scar-1.jpg Your torso rotation is not pushing the bounds at all. It’s about half what I do (albeit I have different training than what it looks like your soldier will be doing). x_o gave good advice on moving the gun to the right, not so sure about back, but it definitely needs to go up, your gun is way too low in the shoulder. My shoulder “disjoints” a bit forward when I hold a rifle, your character rig looks like it’s doing the opposite, and keeping the shoulder too far back in the torso. If you want more information on how to improve the form, just message me.
Your crouching also feels weird. Too long to move in and out of cover, and just not an advantageous angle. Try something like the guy on the right: https://s-media-cache-ak0.pinimg.com/736x/37/0f/77/370f77792ee62d53f87543405bca8558.jpg
Depends. A trained marksmen will have a lot more proper form because you have to deal with higher precision shots, and you want as much of the gun as possible to be rested on bone than on soft tissue. In his more likely application of cannon fodder using the gun, the form will be sloppy because they value acquisition time of the target and rapidity of reflexes over controlling the kickback and accuracy. http://www.gundigest.com/wp-content/uploads/Rifle-Sling-Shooting-Lead.jpg note “good form” he is holding his rifle almost parallel with his chest, and it is a very methodical and controlled hold. http://www.rawstory.com/wp-content/uploads/2015/11/White-man-shooting-rifle-Shutterstock-800x430.png note poor form, I can criticize at least 4 things he’s doing horribly wrong, but he doesn’t actually need to be doing them right to complete his goals
Forgive the necro-reply, been busy irl. And yes, I’m a gun-nut: I can reload a 100 bullet clip in under 10 seconds, and headshot you all day long from 3 miles away lel. My gun looks so cool with it’s tactical flashlight and laser scope.
Assets I’m using are free-model placeholders. Saves me time from having to spend significant effort developing assets before I have anything to show for it.
Crouch animation was more of a test of R15 than anything meant for gameplay – that project won’t feature taking cover. The reason crouching is so awkward is because there was no possible way to get the character that low. With the pose you linked in your post, the character would have its full head and more exposed. Increasing barrier height wasn’t an option because then it wouldn’t have been possible to shoot over while standing up.
Leaning (The picture is pretty exaggerated) is more likely to be effective if you’re dealing with a low amount of cover. Just “sitting” behind it is bad because you both can’t glance up at the field if you need to, and you can’t move in and out of position quickly.
Why not feature crouching? You can have it be an automatic thing if the player stops moving near cover. As far as barrier height, that seems odd that you can’t shoot over it, sure it’s not because your rifle is too low down on your torso?
Attempt at procedural generation notes with PBL. It’s no Volblox, but you can play any sound id with it!
green to yellow : low to high freq
fft pls
If you thought that was exaggerated, check out how far the torso has to lean forward to get the head below cover with ROBLOX rigs, and notice how low the lower torso is to the ground which gives little room for legs to maneuver:
Rifle height has no impact. Even if I increased the grip height a couple fractions of a stud, it wouldn’t make a noticeable difference in how heigh the arms are. The lack of room here is because the torso and legs are equally proportioned, when the legs are usually longer.
Crouching is featured. Locking the character onto cover is not.
The head doesn’t need to be 100% below, though it is very ideal. You have the character leaning over a lot, but why do you have his butt roughly one foot off the ground? I’ve not dealt with R15 yet, but surely you can scrunch a leg, and have one of them facing more out and up, to lower the torso some more. You really only need to lower the torso a little to get the angle of lean to be more acceptable.
ROBLOX characters do not have realistic proportions. That is as absolute low as the lower torso can go without moving the pivot points of the hip or knee. The back leg in that screenshot is scrunched up and is the same height as the leg closest to the camera. Here is an image which displays the closer leg in the same pose as the further leg, with the red outline displaying the location of the upper leg:
I spent half a day trying animations for the crouching. It is not physically possible to achieve a realistic crouching animation with that height of cover with a character of these proportions.
He copied the whole room and pasted it underneath giving the sense of reflection and the floor is transparent. Hyper optimized studio cache’d Gui…pfft
Hi fellow developers ; I am a glad new Member of this forum
I am currently working on the #TatooineRP : https://twitter.com/search?q=%23TatooineRP&src=typd&lang=en
And on a Massive Multiplayer Roleplaying game with SolidBlocks as project leader :
https://twitter.com/search?q=%23EoORBX&src=typd&lang=en
For this project I am busy with creating thousands of Exact replications of various weapons from other games ; Movies and TV-Series
Example :
ps. that’s the Art of CSG ^^
The floor would look a lot better if it were just a single piece of metal material, Concrete has pretty much no specular so it looks strange. Perhaps you might also try repeating the floor piece downwards (like people do to create tunnels into blackness) which will fade the reflection gradually.
It is bruh!
Nice to hear coming from you! Thanks Scripton!
ColorCorrection and some lighting hax can do some neat things. I am going for a dark dream like / limbo art style.