I’m rewriting the majority of Mashables from scratch. I’m playing around with a new title screen currently.
The entirety of the animation doesn’t show up because the decals haven’t loaded yet. I’ll have to fix that.
I’m rewriting the majority of Mashables from scratch. I’m playing around with a new title screen currently.
The entirety of the animation doesn’t show up because the decals haven’t loaded yet. I’ll have to fix that.
Made a spotlight for (hopefully) the endorsed model toolbox. Sorry for the potato framerate.
I was inspired by gkku’s post above and tried fiddling with the idea today.
Well, didn’t record custom colorsequences and emitting, but the stuff is up here Testing place - Roblox (Beware of chatbot, cough)
Edit: Published the particle system for everyone to use. Get it here
That looks awesome, makes for a great spark effect, or even a water effect if used enough
How are you doing that? Raycasting?
Talking about the scripting part, I know its a part creating another part that has the ParticleEmitter inside it.
CFrame lerp?
that’s part of it
No, it’d be pretty resource intensive to raycast for hundreds of particle parts each renderstep - so it’s just a part with a BodyForce. Upon touching a collidable object, I do some vector calculations to them to bounce off better.
This thing. I spent 4 hours on it because I had to redo it 3 times. Turned out okay I think. It’s REALLY difficult to get all these intricate tiny finger movements down pat on something so delicate as a tiny shotgun shell.
Been working on a dungeon generator for my game. I’ve never made one before, and I really didn’t want to go with a grid-based one since they’re used so often. I’ve come up with my own algorithm to generate a dungeon with a max amount of hallways connected to each room.
Here’s a 100 room layout with a cap of 3 hallways per room:
I just implemented it into terrain, and it’s looking really nice so far. Can’t wait to start on interiors, themes, and enemies
https://i.gyazo.com/e61880b8e34049cc653f3729ab46d976.gif
EDIT: Did some experimenting with lighting and materials, theming these dungeons is going to be a blast.
https://i.gyazo.com/e9cd990caa07dbb729a5331582f3da80.gif
https://i.gyazo.com/21d4f7e1ed0110cc70931636334c4d75.gif
https://i.gyazo.com/b9b4d9ab0a6f252e8a094271138e6aaa.gif
(Temporarily using R15 for testing, when I implement this into my actual project I’ll be using my procedurally animated rig)
Them characters doe
A little bit of this and a little bit of that
Image Heavy…
Tagging some (hopefully) Star Wars enthusiasts @Lilly_S @ProfBeetle @FromLegoUniverse @starwars @Sys_Admin
I’m not a big fan of Star Wars, but this is the best fan game build I’ve ever seen.
Those cockpit interiors~
Looks fantastic dude! Those cockpits