Tried to recreate Wind Waker HD Lighting. I’m pretty sure @HolidayPwner could do a much better job than me
Not going to sleep until I’m done designing the entire game menu and done scripting it all. Pushing for a game release sooner than I wanted before.
Will upload again after I finish.
aaaaaaaaaAAAA
420 blazit gun
Put additional line like
this, before adding [Details]
So I’m working on a new RPG game. Was experimenting with an isometric view and it turned out pretty decent. The final product will probably not use this view, but it looks pretty cool.
If it wasn’t for the dirt terrain, I wouldn’t think this is ROBLOX.
Now we just need the ability to make custom brushes for terrain.
insanely cool. reminds me of Torchlight
H-h-how is that ROBLOX? I honestly thought it wasn’t roblox when I saw your tweet and I can now only tell when I look really closely at the terrain!
Great job!
People who do things like you inspire me.
That looks absolutely fantastic!
I’d suggest changing the color/transparency of the water though, the weird blue color doesn’t look that great imo
I know what you mean. The water is actually at 0.85 transparency right now. The camera distance of the isometric view however, causes it to look like this.
Does blender use graphics card capabilities? I thought most rendering software only used the CPU to avoid differences in graphics card algorithms.
blender has an option for it. by default it’s CPU.
it’s also Nvidia only, AMD support is in beta, and doesn’t help much…
This is beautiful, but you can’t forget the Roblox lighting too : (
I’m also working on something that I believe currently looks more “realistic” than a lot of things right now. But the lighting just really gives it all away. This is why I’m hoping zeuxcg’s lighting system is shipped one day within the next 2 years.