Randomly generated maze (ish), using triangle terrain (thanks to @1waffle1 for help with that). It’s just framework currently. Should look a lot nicer in a few weeks if I get round to adding detail stuff.
Would make for an interesting fps map rotation script.
New skills menu finally done!*
*besides some polishing
Trying to make a Parkour game.
Theres still a lot of kinks that I have to work out (ROBLOX’s physics engine hates me), but its coming along.
Yeah, was thinking about that last night. The video above was of the 3rd iteration of the script. The first version just did this:
So I guess that in a few more iterations I’ll be able to get it to make a passable FPS map
Question:
How does “thermal” vision on robots work?
Robots heat up, too.
There used to be a FormFactor glitch where you could bypass the part size limit. Really small parts either just clipped through stuff or bounced around constantly. Parts that had 0 as X, Y, or Z disappeared instantly unless they were anchored. Making platforms that had 0 as Y worked sort of like those platforms in Mario. You could jump through them from below, but they acted as solid ground from above. They also crashed studio if you tried to drag them.
I never told anyone about it because I didn’t want it patched. It was really fun to play around with.
activated all 5 gamemodes
Needs 3 players to start
can’t play, it says “The permission levels on this place prevent you from entering”
gg
Still getting a Toy Story 2 Pizza Planet vibe from that… Tell me there’s a pizza I can buy in there.
Working on a little wall lantern. It’s not finished, but this is the progress. It’ll be used for inside lighting, pillar lights, walls outside the kingdom, and various other places.
How long did it take you to make that? The lantern cap and the base where it’s attached to the wall look difficult to make with CSG.
So far, spent about an hour. The lantern cap was actually one of the easier parts haha.
It made me break ROBLOX apparently, though.
It’s really messy and not meant for filtering. You can easily create your own that is more efficient and cleaner
TurboFusion’s system is 3,000 lines of code after making it worked with FilteringEnabled. As someone who doesn’t script guns, it would be a massive pain to recreate the same type of system.
That’s why thea said its messy. You can make the same thing with less lines easier to read plus easier to use.
Guns are easy to do.