I should post the pre-mesh version so you guys could see all those pretty curves aren’t from Blender but from his CSG skill.
Looks awesome
I’d suggest that you make the logos in the beginning fade in and out slightly faster and shorten the pause between them a lot and then make the camera move faster when panning in front of the island.
What he can do is play the intro only the first time someone plays the game, then all other times they join, it just goes straight to the main menu.
I want to show you guys what I’m working on so badly. To be continued.
it should be loading all those assets during the intro : P
Or instead of time constraints or one-time playthroughs, there could just be a ‘skip’ feature. Especially since the intro is only cinematic and has nothing to do with preloading.
What’s the point in a skip feature. You’d still have to click skip every single time. Compare clicking skip every time with just instantly going through.
Somewhat working fleeing(?) logic for my AI’s that make them take a step back in fear when they see you. This’ll be the behavior all unarmed (melee or ranged) AI’s will behave when you’re near them.
Finally finished CSG-ing this dang TAR. I think it came out alright. Now to animate it…
The lighting’s a bit awkward in the images.
Images
![Untitled.png](upload://aQoPaVZjwdFK5tdkCKppAEM0K8W.png) ![Untitled3.png](upload://oKjKJfscIoLUy0rGUyIISJBvQkp.png) ![Untitled2.png](upload://iqlkRBrgVr6vKePvgdeThSAV2Da.png) 20 points if you know where these are from.Don’t know why this is playing in slow-mo on my PC (click if it’s lagging for you too) but I added a special touch to the M107a1
Also I did a TON of UI work but I don’t wanna show it until I have the new images done.
Why is he holding the gun over his shoulder and not under?
First person view model. I enabled the hacky third-person view model through a debugging tool I made.
But the barrel doesn’t move in and out on that gun.
*that much
Video games exaggerate things for effect often.