I can only imagine how many decals were uploaded for this.
Well made though!
Hate to break this to you, as the code looks nice.
But.
Line 402…
function Class:IsWithinPyshicalFieldOfView
Pyshical
I assume you mean physical?
Yeah I did, this is what happens when I’m scripting stuff at 3 am and don’t care to spell check… :c
I know the feeling. But I’m very impressed with the AI you’ve been working on! I recently got interested in AI…Maybe soon I’ll make one half as good.
I’m just curious, but what part of it would use a lot of decals?
This only uses about 1 image with ClipDescendants enabled. It has all the different frames on one image, side by side like tiles. It just snaps the image to the next frame giving the illusion of an animation.
Not what I’m working on but wanted to show others this project that heavily uses mesh/texture uploading. And the first time they’ve been put together well in a game imo haha
Check it out:
https://www.roblox.com/games/228950647/Transitioning-e-a-andoned-ac-ory
That does not look like ROBLOX
at all
Ah yeah…Seems like an incredible number of frames haha but cool.
Building some arcade machines for… I don’t actually know. I’ll find a use for them probably.
Here’s what I have so far.
I see a few of my fallout models in there!
@BlastB00M see if someone in here wouldn’t mind making a 2D Pong-Gui for those machines as a fun little minigame.
Finished animating the reload for the TAR
I’d add tween types and speed it up a bit. Looks like the keyframes are on point, though.
Oh, wow good catch, I completely forgot I disabled ease effects while I was animating. I mostly used linear on this one, but it’s noticeable on the start/end keys.
Are your keyframes created in packs?
Can you show me your keyframes? I think I know how help you out greatly with minimal effort.
Starting work on the final in-game GUI. It contrasts the main menu GUI quite a bit but I think it’ll all make sense once you hear the massive storyline we’ve created. (Click for 1440p version)
UI is pretty colorful for how monochrome your maps are (at least the ones I’ve seen in screenshots)
Yes, unfortunately… I didn’t really have good foresight while making the animation system. It would be a lot easier if I made them all independent by object, but for now it works and looks alright. I’m considering rewriting the whole thing and automatically porting old data over to a new format, but that’s a painful task that I don’t want to tackle right now. Gotta work on more important things first before I fix what ain’t broke.
Yeah @Garoox actually told me the same thing. Still waiting on the guy to respond about a slight recolor.