A branch clipped through the train near the start of the recording.
https://devforum.roblox.com/t/game-idea-still-in-development/53226/6?u=valkared Making this idea come to reality
It’s basically a bug, mostly. FBX data doesn’t really come as deduplicated vertices ready for GPU consumption - the way many tools model mesh data is by having topology information separate for separate attributes; GPUs have just one index stream (except for some arcane GPUs that I probably can’t mention because NDAs) so you need to generate a separate index buffer, and the way we were (are) doing this in the FBX import code is super naive. We are now fixing this issue at load time at a small performance cost during loading, and will soon make Studio generate actually-optimal meshes using a certain mesh optimization library.
https://i.gyazo.com/b605339304fee6da7944fafcf4bd22dd.mp4
It’s just a bunch of guis. Nothing weird like a SurfaceGui or LineHandleAdornment.
Supports any arbitrary shape, and rotation.
Why does it look kinda like Its wiggling? I can see individual pixels moving. Cool otherwise!
Support the cause
Oh Yes! I get this when the spinner slows down in Prison Royale. That’s really ugly behavior. +1
Did you get my DM about shadow render problems? Not sure if it got filtered past. Thanks
Not really, fixed the problem mostly.
Wh-wh-what were the dimensions of those textures. O.O
Bowling ball holes look way off. That would hurt your hand to hold. The finger holds need to be close together and the thumb bigger than the finger holds.
Still pretty though
I knew i should’ve used a reference. I haven’t bowled in years
Blender cycles.
Great suggestion! I have now added that too for some options (like: Camera Shake,AFK and Skill Type)
Thank you!
Been trying to learn/write my own A* pathfinder; still got a long way to go from what I’m aiming for but it works.
IT ACTUALLY WORKS, AFTER TRYING AND GIVING UP COUNTLESS TIMES
Some short vids demonstrating it;
Creating a Node graph and visualizing it with all connections
Identifying the shortest route to our end goal
Returning the path & visualizing it
Identifying our first problem with the system
I’ve still yet to add Goal-Bounding, Dynamic Nodes, a Weight system or creating unique Connection/Node types but its coming together!
noice