Yup! Viewport Frame + in workspace object turned to neon. Pretty simple effect but looks decent enough. There is some slight pixelation but there’s not much you can do about that
I’m working on a town and roleplay game called Island Of Bloxica! I’ve been developing for nearly two years or so and I think I’ve finally got the hang of it! You will be able to work to get money, money to get houses (which goes up in tiers, works like simulator tools) you can put furniture in the houses to make it match to your liking, you can change the colour of your house and other stuff. There will also be a pretty unique feature which I’m working on, it’s called groups, you can join a group and some may offer tasks or request money, which you will get rewarded for. The Island will be split up into 4 sections too, North, East, South and West, each will have a landmark, such as East, which will have a waterpark, or North, the largest and most accessible beach.
Any suggestions or questions dont hesitate to ask…
I’m particularly happy with how the lighting turned out. I spent a long time tweaking properties and effects until everything felt just right.
EDIT: Forgot to mention, this is my first time building a realistic environment. I’m a programmer, not a builder. Be nice, but please do let me know where I can improve (and which parts I did well), thank!
Working on an open-source feature flags module and plugin.
The module’s API is very simple:
local Features = require(...)
if Features.Enabled("Trading") then
-- Do some trading
end
if Features.Enabled("Trading", #UserId) then
-- Let specific user use trading even when its not enabled for testing
end
The percentages you see next to each feature indicates the percentage over servers that have access to the feature when it’s enabled. This allows you to slowly roll out a feature. If anything breaks, you can quickly disable the feature like it was never added. (Of course you still have to publish the changes)
I’m actually working on a live-event system type myself but it’s handled by trello.
I’m still working on the kink of having a select server only send the API change request so we don’t spam trello, but here’s a snippet of the code so far: