I wanted to make some 2D platformer water for the fun of it. I ended up doing it in the hackiest way possible. Looks alright from the proper angle lmao.
If this is forā¦ things are about to get lit
Was looking at pictures of my old builds. I donāt know why but I was embarrassed by it.
Current style
This is a teahouse built yesterday, it is still a WIP.
Hereās an old build
Back then I thought my building was good when I finished up the house.
Thursday night / early Friday morning:
Sunday night / early Monday morning:
If you want to see some still screenshots of the map, you can check it out here:
https://imgur.com/a/WCOJTwX
And donāt forget to follow me on Twitter @GuestCapone !
I always wanted to create something like this theme! how big are you making the map?
Iām not too sure yet, but I want to do at least four blocks as well as a surrounding layer.
Please, release this. Itās great.
Just a game with tons of running and more competitive effect of course. Players could use perks while competing for their best time results and places.
I hope it looks good.
Have a nice day everyone
Do you use LockedToPart property on your afterburner particles?
Right now they seem to not catch up with the vehicle a bit, appearing and reappearing.
If youād lock them to the part theyāre emitted from, you could polish their look a bit more, and then just adjust Acceleration property based on the jetās speed.
I am using LockedToPart. I think itās because Iām running it in Studio.
Oh, if thatās the case, you might have a bit too low Rate. Acceleration and LifeTime could be adjusted as well if youād like to have a more steady effect.
If youād balance those out, there should be no āflickering orbā effect, and the afterburner would look smooth.
I wrote a thing that takes a MeshPart or Union and dynamically cuts it into cubes.
The only thing I canāt seem to do is easily get the color of specific regions of the MeshPart.
Itās still pretty cool though
The 3D rasterizing itself is imperfect, but the effect is still the same.
Iām currently working on some new weapons for [Big Paintball](šļø BIG Paintball! - Roblox)
Simple re-texture of the Tempered AK
Along with a personal project in learning texturing in Substance Painter! I present Roseās Sword from Steven Universe!
Twitter Post about it: https://twitter.com/Ellzd_/status/1201839447618281472
Lots of stuff is currently being made,but most of them are just technical updates like zombies and skeletons can now jump or most of the enemies at the Menacing Mageās level can no longer move if itās over 20 studs away from you in height
remember that boring light sphere pet that I posted once and it was never talked about again because of how boring it was?
well, one of the noobās friends decided to help him on his adventure, now the light pet model is a guest holding a torch, just a small detail, but I think itās worth it
As triangle terrain isnāt often the most fun thing to work with, I decided make a plugin to fix that. My plugin easily allows users to easily draw and edit placed triangles, paint colors, grow, and more!
Creating and editing triangles as simple as clicking points and dragging them to their desired location.
You can grow, shrink, smooth, and paint your triangles.
It also looks great when mixed with the new smooth terrain grass!
If youād like to check out the plugin, hereās the link: Terrain Mesher - Roblox
Please send me the link to this masterpiece. Ever since I joined roblox Iāve been waiting for it