What are you working on currently? (2019)

Grow works more like the roblox terrain tool. There is a proportional edit mode that works fairly similarly to blender’s though:

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Nice! Not sure how I missed that from the first clips. That was the only reason I never tried any roblox terrain plugins in the past and always used the process of modeling it in blender and then importing it as wedgeparts.

I’ll make sure to give this one a go

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Its not out yet, but it’s coming soon!

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I was making a new IDE for Lua Learning, and decided I might as well try to write an autocomplete.

I didn’t expect to actually make it functional, but I did it to learn from mistakes and enjoy a fun challenge.

I definitely surprised myself when I got it working. :sweat_smile:

Enter, Up/Down, and clicking is all supported!
Supports your code-defined variables in addition to the builtins and keywords!

Note: This is a single TextBox, a bunch of TextLabels, and a lot of work.

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Putting some of the final pieces together on a certain project…

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Wow this is super cool! Can’t wait to see it in action!

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Finalising key features before public testing on Pioneers. Also making sure gameplay remains smooth even with large numbers of villagers!

https://giant.gfycat.com/UnacceptableBiodegradableDoctorfish.mp4

https://giant.gfycat.com/ImpishPoliticalArabianoryx.mp4

https://giant.gfycat.com/FailingChillyAmericanbulldog.mp4

https://giant.gfycat.com/UglyMediumBarnowl.mp4

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I’d reccomend swapping the ‘yes’ and ‘no’ buttons on the confirm click for deleting. that’s serious, and should be able to be done accidentally with a double click.

Current behaviour is temporary and purely for testers to be able to delete their kingdom. Later on a more robust solution will be implemented.

Been working on some PETS.

Faces mostly weren’t made by me.

Also experimented using CFrames alongside tween service versus body gyro and body position for the follow mechanic. The dog is using tween service and the pig is using body movers, hence being a lot smoother.

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https://media.discordapp.net/attachments/351057978381828096/652277935943843860/2019-12-05_17-38-20.mp4

I managed to come up with a neat trick to make models disappear into thin air without boring transparency changes

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Coming soon: ":cat:[NEW]:cat: Just Pets "
1 mil concurrent players for the next month.

game it just pets on an empty baseplate

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I worked on a combination lock recently and I think it turned out pretty decent. The only problem is that the dials aren’t aligned because I’m using welds.

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I’ve been working on refreshing my Reclass smart class converter plugin, which may or may not be due to a certain class converter being… made more expensive :stuck_out_tongue:

I’ve just finished redoing all the UI in Figma, here’s what it looks like:

Simple, familiar, yet new and improved!

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Careful where you spawn :stuck_out_tongue:

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Thank you! I was considering doing the exact same because of… certain useful plugins that should be open source being made more expensive.

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I’ve made considerable progress overnight!

export4

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woah, thats really awesome do you mind telling us how ?

Kinda reminds me of the Ark/Atlas structure demolish effect. Does it use forcefields?

I’ve just finished up a few final things before releasing the newly refreshed version of Reclass!

Everything’s been redone from the ground up in one 20 hour session, and it’s much more stable now than it used to be (with a nicer UI too!)

I’ve posted about it a couple of times above, but I also have a large Twitter thread I made while working on it; https://twitter.com/rbxe_/status/1202723206420934656

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