boatbomber
(Zack_Ovits)
December 5, 2019, 1:34am
#3268
I was making a new IDE for Lua Learning , and decided I might as well try to write an autocomplete.
I didn’t expect to actually make it functional, but I did it to learn from mistakes and enjoy a fun challenge.
I definitely surprised myself when I got it working.
Enter, Up/Down, and clicking is all supported!
Supports your code-defined variables in addition to the builtins and keywords!
Note: This is a single TextBox, a bunch of TextLabels, and a lot of work.
31 Likes
ScriptOn
(Genya)
December 5, 2019, 7:19am
#3269
Putting some of the final pieces together on a certain project…
12 Likes
fivefactor
(factor)
December 5, 2019, 4:31pm
#3270
Wow this is super cool! Can’t wait to see it in action!
1 Like
MystyDev
(MystyDev)
December 5, 2019, 8:50pm
#3271
33 Likes
GregTame
(GregTame)
December 5, 2019, 8:57pm
#3272
I’d reccomend swapping the ‘yes’ and ‘no’ buttons on the confirm click for deleting. that’s serious, and should be able to be done accidentally with a double click.
MystyDev
(MystyDev)
December 5, 2019, 9:01pm
#3274
Current behaviour is temporary and purely for testers to be able to delete their kingdom. Later on a more robust solution will be implemented.
Pseudosuper
(Pseudosuper)
December 5, 2019, 11:34pm
#3275
Been working on some PETS.
Faces mostly weren’t made by me.
Also experimented using CFrames alongside tween service versus body gyro and body position for the follow mechanic. The dog is using tween service and the pig is using body movers, hence being a lot smoother.
6 Likes
Alkan
(Alkan)
December 6, 2019, 12:04am
#3276
https://media.discordapp.net/attachments/351057978381828096/652277935943843860/2019-12-05_17-38-20.mp4
I managed to come up with a neat trick to make models disappear into thin air without boring transparency changes
20 Likes
GregTame
(GregTame)
December 6, 2019, 12:23am
#3277
Coming soon: " [NEW] Just Pets "
1 mil concurrent players for the next month.
game it just pets on an empty baseplate
1 Like
I worked on a combination lock recently and I think it turned out pretty decent. The only problem is that the dials aren’t aligned because I’m using welds.
27 Likes
Elttob
(dphfox)
December 6, 2019, 12:37am
#3279
I’ve been working on refreshing my Reclass smart class converter plugin, which may or may not be due to a certain class converter being… made more expensive
I’ve just finished redoing all the UI in Figma, here’s what it looks like:
Simple, familiar, yet new and improved!
7 Likes
DataBrain
(Amber)
December 6, 2019, 5:58am
#3281
Thank you! I was considering doing the exact same because of… certain useful plugins that should be open source being made more expensive.
2 Likes
Elttob
(dphfox)
December 6, 2019, 8:35am
#3282
I’ve made considerable progress overnight!
14 Likes
xCurb
(AgentLua)
December 6, 2019, 9:26am
#3283
woah, thats really awesome do you mind telling us how ?
Rocky28447
(Rocky)
December 6, 2019, 10:01am
#3284
Kinda reminds me of the Ark/Atlas structure demolish effect. Does it use forcefields?
Elttob
(dphfox)
December 6, 2019, 7:39pm
#3285
I’ve just finished up a few final things before releasing the newly refreshed version of Reclass!
[Reclass]
Part of the Elttob Suite
[Reclass-Convert] Reclass • [Imiji-x32] Imiji • [Atmos-Pro] Atmos • [Pick-Pro-x32] Pick • [InCommand-Dark-x32] InCommand
Reclass is a simple, clean and intelligent class converter plugin, designed to get out of the way and get better over time.
[export4]
Reclass features a smart recommender system that learns from your class conversion history and surfaces your most common conversions as suggestions, saving you time. Your top suggestion is hi…
Everything’s been redone from the ground up in one 20 hour session, and it’s much more stable now than it used to be (with a nicer UI too!)
I’ve posted about it a couple of times above, but I also have a large Twitter thread I made while working on it; https://twitter.com/rbxe_/status/1202723206420934656
8 Likes
Alkan
(Alkan)
December 6, 2019, 11:07pm
#3286
@xCurb , @Rocky28447
I put a texture on all faces of all parts, color them per the part’s color,then I slowly play an animation through all textures simultaneously, from a full white image to an empty white image, like so
You can adjust the properties in a way to mask the tessellation effect of the texture.
17 Likes
joebersons
(joeberson)
December 6, 2019, 11:08pm
#3287
My shop submission for ROliday!
26 Likes
xCurb
(AgentLua)
December 6, 2019, 11:12pm
#3288
Thank you, I’ll totally try this out