What are you working on currently? (2019)

Run like the wind bullseye!

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Working on re-scripting all of Iceberg Hotels group games currently, probably will do bigger things than this later on in the year. :woman_shrugging:

working on some code that’ll take my crumby block buildings, and turn them into proper looking buildings

step 1: auto reshape building to proper dimensions

step 2: have different tile set for first floor

step 3: larger scale tests, with lots of different shapes and sizes to ensure it won’t break

step 4: add roads, or at least something that will quickly make sidewalks for me, so i don’t have to do it entirely manually.



next up: more roof types, and more building tiles.

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That is SO COOL!

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More rendering stuff, yay! Here’s a new comparison at 1024x1024 downsampled to 512x512 :smile:
The lighting & shadow sampling isnt set super high (32 shadow samples & 128 GI samples per pixel), so there’s a tiny bit of noise, BUT, the render only took 5 minutes:

There are still some things left to work on, but I’m a lot happier with the results now. Here’s what’s left:

  • Figuring out the correct texture scale for all of the roblox materials
  • Normal mapping for textures (already have diffuse & specular)
  • Some form of anti aliasing & proper MIP mapping for the roblox textures
  • Post effects & neon material for some glowy goodness because we all love that
  • HDR tonemapping option that matches Roblox’s lighting if so desired
  • Making it open source? :thinking:
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I recently started working on a sandbox building system. So far I’ve got the bare bones wall & floor placement working. Not for any specific project as of now.

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It’s been ages since I’ve posted here, but I might post more often. Here’s something that I’ve started working on with the brand new voxel lighting :wink:

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I’m working on making new products/services for my friend’s group. I’m currently working on an auto rank system. Hopefully later in the year I’ll move onto making a Roblox game.

Also working on some Roblox stuff in Visual Studio

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That’s Roblox?

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Yep.

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Looks amazing!

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Looks more like a AAA game to be honest :eyes:

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I’m stunned, damn. The game already looks amazing!

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Hello I am new here!

This year I am working on a MMORPG project called “Tales of Zinovia”!

Here are some project pictures!





That’s all for now! The game should be released this year in May!

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Looks outstanding! Excited to see more.

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I’m just working on projects and models lately…

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I’m working on a sequel to one of my games

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on the coins, try shading smooth, and adding an edge split, or bevel modifier, at least that is if you’re using blender.

Also, Assassin’s creed: Tankery


in this image, i’ve taken tankery’s original map, refered to as DM_Classic, and applied the building making algorithm, with a bit of cleaning up.
here’s the before view:

here’s a more ground level view of a different map, but with the same code.

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I’m working on something titled Lua Learning.


It’s a free game place aimed to teach new developers how to code in Lua!

I started this project in the beginning of 2018, when the paid access “Developer School” scam places were going around, teaching nothing and making profit. It upset me, and I realized the best way to kill those in a free market is competition!

I styled it on Codecadamy type learning, and it has come a long way since then.
There is live syntax highlighting, error prediction, sandboxed code running, community tutorial creation, and more!

I encourage you all to check it out!

You can see the progress on it here,
And more detailed progress here.

Edit: It hit Front Page!

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I’m working on rewriting Crossroads using my friend’s custom compiler. I wanted to rewrite Crossroads, since I wasn’t a fan of the 2017 rewrite that was done to the official version, and I wanted to do it better.

Here’s the day and night cycle I made for it recently.

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