The first turn spooked me, ngl
Current UI for my project, which involves a Capture the Flag mode.
Timer is scripted to count down. The panels at the bottom depict each player’s flag status:
SAFE: At base.
! : Flag has been stolen!
? : Flag has been dropped.
ERROR: Statuses have been scrambled by a character’s ability.
As a bonus, this was the old UI. The new one seems much more open and less jarring.
Any thoughts?
Great Work looks very Good and Awesome! Very simlar to the Roblox Kick UI
I am working on some new icons to start learning more digital art!
I have taken some suggestions to improve my previous skills on logo designing.
Thank you! Planning on making it working, and release it open-source
The camera FOV looks like it’s constantly going in and out, I’m not a fan of that and personally think it could use a slight touch up, other than that, looks great!
I like how you kept the fast paced action and was even surprised by the hook mechanics being thrown in! Good job!
I feel like the theme could use some work but looks nice and cartoony or childish, nothing wrong with that but I hope that’s what you were going for x)
It’s okay! The setting of my project is a video game aimed at all ages anyway.
FOV is only affected by dashing, makes it feel fast
Flags for the Arena map. The Blue flag is frozen in a block of ice.
Here are the Green and Blue bases:
What constraints did you used?
For months i tried to make a working vehicle and i never got it to work properly
Was this inspired by sebastian lagues video cause it reminds me of it alot. Good job though!
This reminds me of the SWOTOR Map. I bet that was your reference, but nice work either way. You got the details almost perfect.
Working on a native UI framework for Roblox games.
Here a short preview of our native framework marketplace (haven’t finish the framework yet, but our system won’t scale UI like what Roblox did, instead, we drag the child to somewhere else, to display stuff without having any eye strains issue)
A prototype.
Console for my game