The camera FOV looks like it’s constantly going in and out, I’m not a fan of that and personally think it could use a slight touch up, other than that, looks great!
I like how you kept the fast paced action and was even surprised by the hook mechanics being thrown in! Good job!
I feel like the theme could use some work but looks nice and cartoony or childish, nothing wrong with that but I hope that’s what you were going for x)
It’s okay! The setting of my project is a video game aimed at all ages anyway.
FOV is only affected by dashing, makes it feel fast
Flags for the Arena map. The Blue flag is frozen in a block of ice.
Here are the Green and Blue bases:
What constraints did you used?
For months i tried to make a working vehicle and i never got it to work properly
Was this inspired by sebastian lagues video cause it reminds me of it alot. Good job though!
This reminds me of the SWOTOR Map. I bet that was your reference, but nice work either way. You got the details almost perfect.
Working on a native UI framework for Roblox games.
Here a short preview of our native framework marketplace (haven’t finish the framework yet, but our system won’t scale UI like what Roblox did, instead, we drag the child to somewhere else, to display stuff without having any eye strains issue)
A prototype.
Console for my game
Needed to make a quick minipocalypse setting, so I removed all the welds from the classic stock truck, made it fall apart in Simulation, brought it into Edit and replaced the materials with CorrodedMetal and added my custom STOP sign.
Working on a “Dark Souls-ish” RPG with a friend, I don’t have much to share besides these two GIFs:
https://gyazo.com/a9f7e3eede81c917432a3410ca154b40
https://gyazo.com/e0f86e3078614b010e368680646d5629
Nope, just something I wanted to do! I’ll make sure to see what this Sebastian video is about though!
Please open source this is so cool!
You can ask him this in his messages.
Spent days on this, all the hard work pays off though:
This is mainly inspired by The Desolate Hope.
Dynamic bounding volume hierarchy for broadphase collision detection on my collision solver.