Working on a “Dark Souls-ish” RPG with a friend, I don’t have much to share besides these two GIFs:
https://gyazo.com/a9f7e3eede81c917432a3410ca154b40
https://gyazo.com/e0f86e3078614b010e368680646d5629
Working on a “Dark Souls-ish” RPG with a friend, I don’t have much to share besides these two GIFs:
https://gyazo.com/a9f7e3eede81c917432a3410ca154b40
https://gyazo.com/e0f86e3078614b010e368680646d5629
Nope, just something I wanted to do! I’ll make sure to see what this Sebastian video is about though!
Please open source this is so cool!
You can ask him this in his messages.
Spent days on this, all the hard work pays off though:
This is mainly inspired by The Desolate Hope.
Dynamic bounding volume hierarchy for broadphase collision detection on my collision solver.
73,000 seat stadium (very loosely) based on the Mercedes Benz in Atlanta.
https://www.roblox.com/games/4842429415/Stadium
The roof can open and close.
Main entrance bridge over the water with an underground loading dock below it.
Private suites that I have yet to decorate.
Transportation throughout the stadium is achieved with escalators
What i’d give to only be working on 10 projects
I am getting Half-Life and Deathmatch Classic (valve’s remake of Quake deathmatch) vibes, HELL YEAH!
It’s really nice to see somebody actually recreate Half-Life (or Quake) FPS viewmodels. Feels old-school.
I might be wrong about what I said earlier. Probably recreating Doom?
To be honest I don’t know what I’m even working on or what I should be working on.
I am making a game where you can build vehicles out of blocks and vehicle parts and use weapons to destroy other players’ vehicles. It is a physics based game, so I’m using lots of explosions and things for the weapons. Here is a video showing the building system and UIs so far: video.wmv (4.9 MB)
I’m just going to say it for everyone, TEACH US YOUR WAYS kthx <3
In that moment where you cut a NPC, try to remove the color saturation a bit (Maybe with a color correction), makes the game more intense.
The game is managed in a GUI or is managed in the workspace?
Not really working on anything but I wanna start trying to make some gfx soon.
You got this bro.
All UI, the Animations use a clone of the rig in Workspace and updates the Viewport rig on Heartbeat.