What are you working on currently? (2020)

Working on a “Dark Souls-ish” RPG with a friend, I don’t have much to share besides these two GIFs:

https://gyazo.com/a9f7e3eede81c917432a3410ca154b40
https://gyazo.com/e0f86e3078614b010e368680646d5629

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Nope, just something I wanted to do! I’ll make sure to see what this Sebastian video is about though!

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Please open source this is so cool!

You can ask him this in his messages.

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Spent days on this, all the hard work pays off though:

This is mainly inspired by The Desolate Hope.

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I think he’s using inverse kinematics.
this is a good tutorial.

Dynamic bounding volume hierarchy for broadphase collision detection on my collision solver.
P6MmQN19Tp

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73,000 seat stadium (very loosely) based on the Mercedes Benz in Atlanta.
https://www.roblox.com/games/4842429415/Stadium

Imgur
Imgur
The roof can open and close.
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Main entrance bridge over the water with an underground loading dock below it.
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Private suites that I have yet to decorate.
Imgur
Transportation throughout the stadium is achieved with escalators
Imgur
Imgur

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What i’d give to only be working on 10 projects

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I am getting Half-Life and Deathmatch Classic (valve’s remake of Quake deathmatch) vibes, HELL YEAH!

It’s really nice to see somebody actually recreate Half-Life (or Quake) FPS viewmodels. Feels old-school.

I might be wrong about what I said earlier. Probably recreating Doom?

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To be honest I don’t know what I’m even working on or what I should be working on.

I am making a game where you can build vehicles out of blocks and vehicle parts and use weapons to destroy other players’ vehicles. It is a physics based game, so I’m using lots of explosions and things for the weapons. Here is a video showing the building system and UIs so far: video.wmv (4.9 MB)


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I’m just going to say it for everyone, TEACH US YOUR WAYS kthx <3

Currently making a horror game with a good friend, some of the progress here!

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In that moment where you cut a NPC, try to remove the color saturation a bit (Maybe with a color correction), makes the game more intense.

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The game is managed in a GUI or is managed in the workspace?

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A vehicle terminal build I did for a commission!

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Not really working on anything but I wanna start trying to make some gfx soon.

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You got this bro. :ok_hand: :+1: :+1:

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All UI, the Animations use a clone of the rig in Workspace and updates the Viewport rig on Heartbeat.

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