Dynamic bounding volume hierarchy for broadphase collision detection on my collision solver.
73,000 seat stadium (very loosely) based on the Mercedes Benz in Atlanta.
https://www.roblox.com/games/4842429415/Stadium
The roof can open and close.
Main entrance bridge over the water with an underground loading dock below it.
Private suites that I have yet to decorate.
Transportation throughout the stadium is achieved with escalators
What i’d give to only be working on 10 projects
I am getting Half-Life and Deathmatch Classic (valve’s remake of Quake deathmatch) vibes, HELL YEAH!
It’s really nice to see somebody actually recreate Half-Life (or Quake) FPS viewmodels. Feels old-school.
I might be wrong about what I said earlier. Probably recreating Doom?
To be honest I don’t know what I’m even working on or what I should be working on.
I am making a game where you can build vehicles out of blocks and vehicle parts and use weapons to destroy other players’ vehicles. It is a physics based game, so I’m using lots of explosions and things for the weapons. Here is a video showing the building system and UIs so far: video.wmv (4.9 MB)
I’m just going to say it for everyone, TEACH US YOUR WAYS kthx <3
In that moment where you cut a NPC, try to remove the color saturation a bit (Maybe with a color correction), makes the game more intense.
The game is managed in a GUI or is managed in the workspace?
Not really working on anything but I wanna start trying to make some gfx soon.
You got this bro.
All UI, the Animations use a clone of the rig in Workspace and updates the Viewport rig on Heartbeat.
Particle emitter with good cloud decal (and settings )
I’ve got way too much time now thanks to the virus so I decided to start a second project so I don’t get burnt out on my main one. Going to make a flight sim but the world is generated using real-world map data!
Little project I am working on, grand strategy games that let you research techs, manage cities, raise armies, and conquer rivals. How does this look so far??
As a long-time Civ fan, I’m very excited to see how this project goes