Spicy. What if the camera was recoiled a little when the gun fires?
Would love to, but the Camera CFrame is considered the “VR Center Point”
so stuff like GetUserCFrame(which is used for hand tracking) returns relative offsets to wherever the Camera CFrame is.
so if i move the camera by shaking it, it messes up
enjoy my MS paint masterpiece that explains this friccery.
Not to mention you need to be very careful about forced movement/non-user initiated movement in VR. That’s a good way to make someone sick lol
Today I made a custom Bezier curve/easing thing! I’m pretty pleased with it.
You can mess around with it yourself here: Easing Editor - Roblox
I made an kinda empty garage Third build! Car model is not by me.
boom - Bow built by @Billy_Dodo .
Working on making it shoot an actual arrow projectile!
https://gyazo.com/d65988e959c3bc2b88b30f403b39ebb1
(Link because I know gyazo is bad https://gyazo.com/d65988e959c3bc2b88b30f403b39ebb1)
what if you rotated the character when you aim the bow? helps with game feel
What I’m working on:
Welcome To Project: Stands
A world full of custom stands to be collected and mastered, lot’s of items and random shop items and quests.
https://gyazo.com/c25cd7fe9235dae912e7cff939e108d1
https://gyazo.com/8e9658082aa4627b1d60de46f7869750
https://gyazo.com/dc9e5b019ccef20b14f0b8a8f503c8ad
About to release it in the next couple days.
Thanks for the suggestion! I tried this and was having some issues with it so I scrapped the idea. However I went back and redid it, and I think it turned out nicely and does make the bow feel better to use. I think in the final version I’ll also rotate the torso up and down.
also new explosion particles
By side effects do you mean damaging a player within that explosion radius, pushing parts back from the explosion, etc…?
If so then for the damaging I would get a general radius for your explosion, then do magnitude checks from where the arrow hit, check if the user is within the radius, if so damage them.
For pushing back unanchored parts you could also get the parts within that radius, get the unit, then push all the parts back with a BodyForce/Position.
I’ve been working on the same project for 3 years, and it was just completely redone, with a new layout, building style, and more scripting (Soon )!
For anyone interested, here’s a link: Innovation Ocean Facility - Roblox
Been working on;
“Time For Adventure!”:
“Time For Adventure 2!”:
I’m not good with music, but some of the adventure games I’ve played would have that fit in seamlessly. Amazing job, I haven’t seen many short clips that actually feel exactly like the title says they should, so keep up that good work!!
Updates on the pirate game:
@luathon got some UI done:
(upload://sCVqSzqa3LwgOkAKLyOaF85NavN.png)
Wip Cannons:
https://gyazo.com/cac03f4dd47cff3eb21a20621ef3cac6
Revamped the ship, no shading issues and destruction will be much cleaner. More Colors as well. I also have yet to add cannons.
I’ve made a viewmodel for fun. It took 5 hours total, maybe more.
It’s basically my first good viewmodel
Reminds me of one of my favorite games from a while back, which I’m assuming you took inspiration from, Galleons. The cannons and the ships look amazing, great job!
I’m working on a hopefully successful security group!
Don’t do camera recoil in VR, it’ll give your users motion sickness!