Just 2 days (the prison because the details is the second day).
back on working on my post-apocalyptic game (based slightly off of Last of Us)
here’s one of the 10-15 buildings within one of the maps in-game, this is the university map.
Just after one month of no news, another update! A closer look at Ruby Street and Peace Park, with more detailed buildings.
i also feel like it’s quite late to mention that… i don’t know how to script and i don’t have any team to work with, not sure what i should do about that ;(
We are a small team of 3 developers, and we have just launched our first big game, Insane Obstacles. Its a game where each round, someone is eliminated, and the last person standing wins. We would love to have feedback on it!
This is actually pretty dope, I could see this in some sort of shooter as maybe a killstreak or an ability.
Wanted to practice my UI work and showcase how powerful ROBLOX’s UI tools really are.
This was entirely created with Frames and UI Constraints - No image labels.
This was like a month ago, but I made a floating island for my showcase game. I would still have to work on a new update for this floating island showcase game as I’m gonna think of new stuff that I should add. Don’t mind the free mesh and model of my dragon that I used. Lol
Edited: I wanna also put my muscle dragon model I made. I was a fan of muscle and muscle dragon, so I can make one with using Part, MeshPart(it used Roblox’s head mesh), and UnionPart. They do have pupils but they can always be staring at me, so that’s why I added them.
More information on this on my portfollio
Post link if you want to advertise your game correctly sir, we do not want to search for your profile in Roblox or anythign to access in it.
A UI concept I created for a group, based off a cloud. I added a circle on a frame, and into the spiral of circles I went.
I’ve been experimenting with large-scale worlds that feel infinite. In this scope, I’m going for a sort of dreamy not-sure-if-this-is-real vibe.
No matter how far out you go, you will never see the edge of the terrain, but there is a world border though. The size of this is r=4096 studs
I got away with it by actually shaping my triangle terrain like a bowl and building it radially.
Players don’t notice the slightly increasing angle of the hills because it’s stretched over such a huge area, and it allows me to occlude the terrain at long distance a bit more easily when coupled with an Atmosphere.
Please show lighting settings.
yeah sure i can guide u how to do something like this just dm me in diskod G00GLE#0001
He do floop and vibe
@EgoMoose, Is this what you wanted?
One final thing I ask before I end off. If any readers have access to r15 early and are trying this IK out with it, please tweet me pics @EgoMoose.
Wow! How did you do something like that?
I guess im working on a gun system, it’s pretty cool: