What are you working on currently? (2020)

8858 parts in my game without LAG :wink:

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Wow! That’s really optimized!! Jailbreak should hire you

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Lizard knight with hyperbike

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GWR Dean Goods for the game Streamlined! These locomotives were shipped overseas for use in Europe during WWI and only one example of this class survives today.

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Took an hour and a half

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I’m revisiting this. The whole ball pit sequence was done clientside, so now I’m working on a version that’s fun for the whole server!

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Is it supposed to be laggy when he gets taken in?

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It’s because all the balls in the ball pit are being thrown around. Just added a thing to anchor them when the tentacle is out on the attack.

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Oh okay! Well, don’t change it because it looks amazing! What if you add chewing sounds showing that’s it’s eating you? :eye: :lips: :eye:

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I made a cool song in like 20 min, not finished ofc as it’s only 12 seconds but I thought it sounded really professional even coming from me xD. Enjoy!

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Cutscene for a group!

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Since the VideoFrame property/instance came out today, I’ve made some adjustments and creations with it, I feel like I did a great job with this and some of my friends like it as well.

Videos:

I hope we could have the ability to upload our own videos anytime, better practice animations and such in the meantime. :eyes:

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I made a pizza stand utilizing the “Pizza Ad” video for my game and I love the result.

Nobody outpizzas the duck!

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I can already imagine someone making times square with these videos!

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I did not realize the power of Future lighting until now. In this scene I originally made in Shadowmap - so just mere basic lighting that had semi-powerful results. Now, with the lighting engine change, it was essentially a remastering. I favor the concrete theme wth industrial furniture. It ultimately leads me to a clean, minimalist aesthetic which I am transitioning to in the real world

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I hadn’t realised how much of a difference future makes, that’s astounding! the wooden door also seems to help a lot

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so I made it so AC-130 crew AI speak, where some speak based on your actions

currently supports detecting if the AC130 user gets a single kill, a multi kill and detects if the player shot himself: in which the FCO (fire control officer) replies with, “nice”

also made timer for which the AC130 pilot will say miscellaneous things, like “recalibrating azimuth sweep angle, adjust elevation scan” and “set scan range”

later on I’ll have it so targets will get tracked and one of the crew members will notify the player of an enemy out in the open should the player stall in using the cannons

edit: forgot to mention that this showcase features the realistic version of the AC130 HUD, where the crosshair is much more accurate to reality

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Map completed for latest project.

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How the heck do you get that lighting? Can you tell us the settings? :wink:

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