Since the VideoFrame property/instance came out today, I’ve made some adjustments and creations with it, I feel like I did a great job with this and some of my friends like it as well.
Videos:
I hope we could have the ability to upload our own videos anytime, better practice animations and such in the meantime.
I did not realize the power of Future lighting until now. In this scene I originally made in Shadowmap - so just mere basic lighting that had semi-powerful results. Now, with the lighting engine change, it was essentially a remastering. I favor the concrete theme wth industrial furniture. It ultimately leads me to a clean, minimalist aesthetic which I am transitioning to in the real world
so I made it so AC-130 crew AI speak, where some speak based on your actions
currently supports detecting if the AC130 user gets a single kill, a multi kill and detects if the player shot himself: in which the FCO (fire control officer) replies with, “nice”
also made timer for which the AC130 pilot will say miscellaneous things, like “recalibrating azimuth sweep angle, adjust elevation scan” and “set scan range”
later on I’ll have it so targets will get tracked and one of the crew members will notify the player of an enemy out in the open should the player stall in using the cannons
edit: forgot to mention that this showcase features the realistic version of the AC130 HUD, where the crosshair is much more accurate to reality
It really just boils down to what engine you are using. On the lighting in the scene it was all based on tinkering the settings of Pointlights/Surface lights to get just the right kind of look
Currently working on a mall/shopping center game, where groups can buy spots and sell/advertise their products such as clothing! If you are interested in buying a spot in the mall or want to help out please contact me! (Send me a message)