What are you working on currently? (2020)

Working on a sci-fi FPS with: @grilme99, @coexperience, @Squidzyee and myself!

Here’s the twitter post: https://twitter.com/coexperiencedev/status/1221525217953992705

Follow us else I’ll personally do something to you, i dont know

This was originally a game jam project but we’re looking to turn it into a full game. You can walk on walls!

Screenshots

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If you want to see it for yourself, have a look here. This is the first build, not our current build. We’re looking to change that :wink: so expect bugs, lots of goddamn bugs.

P.S: we’re Man Face Studios, I gift you with this:

Gift

Png (1)

Oh, how beautiful the man face is…

I’m the only New Member in the team, maybe we can change that ;). lol jk

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they will be available for the players to drive.

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Ar-ar-ar-ar-ar, matey! There she’ be! THE SUN!

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You should probably make motion blur an option(that is disabled by default)

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Working on some Standard Meta-Language of New Jersey for a Programming Languages course I am taking. :octopus:

SML is the modern version of ML and is a functional programming language. It’s weird going between Rust, Lua, C++, Python, and ML this semester. Anyway, here’s fibonacci in SML:

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Downloaded blender few days ago, now I’m pumping out the low-poly assets for a new map!


if anyone could help with feedback or suggestions here’s my #help-and-feedback:building-support post: Low-poly noob looking for some feedback

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A voxel based terrain generator. Trying to find out a way to insert water and sand in it! https://www.youtube.com/watch?v=wHo7g7ejX1U Here is one of the many unique seeds that this voxel terrain generator generated

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Going to float these here got bored, wanted to do a bot thing.

image image

It also won’t show any topic that’s not publicly available (so no accidental leaking) but if a thread title contains Roblox Developer Forum (such as the rules thread) it can break but planning to fix that also soon.

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I had to do that for my 3D perlin noise landscape.
I assume you’re checking the value of Perlin noise at X,Y,Z coords, and only fill it in if it’s above a certain threshold.

could do something like

if NoiseValue < Threshold and Y < WaterLevel then
    --make it water
end

you can do the same for a sand filling underneath

if NoiseValue < Threshold then
    if  Y <= SandLevel then
        -- I don't like sand.prequel_meme
    elseif Y <= WaterLevel then
        -- make water
    end
end
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Spatial data structure

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Nifty! What’s your planned use case? Or just goofing around?

Steering behaviors and collision detection for my NPC dudes.

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A pickaxe

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Trying to learn Blender, I made my first render! Simple stuff I know, but I’m learning :slight_smile:

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WOW! Probably my favorite island I’ve created…

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Remember that custom collider stuff I was showing earlier? I finally finished implementing it! Cars now use less collision parts + they now know where on the car they hit, meaning I can spark particles on the exact impact location of a collision. Here’s a little demo that visualizes with pink dots where the collider was used to spawn particles.

new2

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Just did my first podcast episode with @uhTeddy! I think it came out really well. You can check it out below.

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I’m working on a V.2 to my game Fort Alexandria. A border/checkpoint mixed with a raid able training base.
No pictures as of now, will update soon.

https://gyazo.com/80590428215fbdea1bcd531391041b44
tracers and night and stuff (already implemented but want opinions)

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I don’t know if anyone remembers this v but, I did some work on it :d
FiB 2.5 looks good on this



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