Follow us else I’ll personally do something to you, i dont know
This was originally a game jam project but we’re looking to turn it into a full game. You can walk on walls!
Screenshots
If you want to see it for yourself, have a look here. This is the first build, not our current build. We’re looking to change that so expect bugs, lots of goddamn bugs.
P.S: we’re Man Face Studios, I gift you with this:
Gift
Oh, how beautiful the man face is…
I’m the only New Member in the team, maybe we can change that ;). lol jk
Working on some Standard Meta-Language of New Jersey for a Programming Languages course I am taking.
SML is the modern version of ML and is a functional programming language. It’s weird going between Rust, Lua, C++, Python, and ML this semester. Anyway, here’s fibonacci in SML:
A voxel based terrain generator. Trying to find out a way to insert water and sand in it! https://www.youtube.com/watch?v=wHo7g7ejX1U Here is one of the many unique seeds that this voxel terrain generator generated
Going to float these here got bored, wanted to do a bot thing.
It also won’t show any topic that’s not publicly available (so no accidental leaking) but if a thread title contains Roblox Developer Forum (such as the rules thread) it can break but planning to fix that also soon.
I had to do that for my 3D perlin noise landscape.
I assume you’re checking the value of Perlin noise at X,Y,Z coords, and only fill it in if it’s above a certain threshold.
could do something like
if NoiseValue < Threshold and Y < WaterLevel then
--make it water
end
you can do the same for a sand filling underneath
if NoiseValue < Threshold then
if Y <= SandLevel then
-- I don't like sand.prequel_meme
elseif Y <= WaterLevel then
-- make water
end
end
Remember that custom collider stuff I was showing earlier? I finally finished implementing it! Cars now use less collision parts + they now know where on the car they hit, meaning I can spark particles on the exact impact location of a collision. Here’s a little demo that visualizes with pink dots where the collider was used to spawn particles.