What are you working on currently? (2020)

Just finished updating my new showcase After dark :night_with_stars: Hope you all like it!

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New Neon District look great !

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Trying my hand at CSG-

Hardest part to do is definitely the collisions, but it’s getting there. Hopefully it will be ready for some interior design very soon :slight_smile:

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working on magic stuff
https://gyazo.com/08d36f1cfd95fcc29e82572af2d5b0e7

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Finished the face plate :slight_smile:

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Made a “wacky waving inflatable arm flailing tube man”
or “air dancer”, “tube man”, “skydancer” … this weird thing has a lot of synonyms.

wackydancingballoon

It’s available as a free model now:

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“Showcase by Aerophagia”

Is that playable anywhere? It’d be cool to see it in-person!

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Interesting choice of wheels there

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Its incomplete, theres barely anything on it.
But when it is at least a little complete for sure it’ll be open to see :d

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That looks nice! Still waiting for you to get back to the bloxburg project and that realistic island game :frowning: your projects are all so cool!

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Working on my building skills even though I’m not a builder, but I’m doing it anyways in case I never hire a builder!

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I’m not great at building, so I have a hard time posting here. Everything looks so beautiful :star_struck:

I HAVE been working on things though. The best I can show is some screenshots with nice print() output…

Most of the magic is hidden :frowning:

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Omg I love the neon dragon sign in the second to last picture! It looks so cool

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Some truck I made for my showcase

More pictures

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Made some good progress on my game, UI’s much improved than my last game.

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Currently I am working on a game called bow simulator.
Similar to the new ninja type simulators but with bows instead.
I don’t wish to go into much detail about it but i’ll showcase what I have now!

Here is a demo of bows, it uses accessories instead of tools.

Here is a demo of the main gui icons. They are basic and might be changed

Here is a demo of switching between sub menus in the shop. Again this a basic version and will be changed

I’ll edit when I have more to post
Please don’t steal my idea

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Working on a new greedy mesher algorithm for Blox. On the right is 523 instances, and on the left is only 48 (that’s almost an 11x reduction!)

The next challenge will be extrapolating this to 3D volumes, taking into consideration different block rendering types and textures.

edit: here it is working on 3D volumes!

Red has 15931 instances. Blue has 508.

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A terrain showcase thingie. The terrain LOD kinda ruins some of it though.

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Made a bunch of variations on the truck I posted earlier

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