Demo of the destruction for the game
That’s awesome! I had the idea of using fracturing like that in blender on a ship to make cool destruction for awhile, just never went through with it.
I’ve been wanting someone to remake a more modern galleons using a system like this, it’d be really cool if that is your intention or something similar!
Thats the plan!
Wanted to capture the nostalgia of Galleons but also reinvent it in a way that is more satisfying and thought out.
That’s really cool man! Imagine if every game / or destruction game had that type of destruction system!
Biomes. Right now only the colours of the common blocks change, however I plan on adding special items that only spawn in specific biomes in the future.
Nice job! I loved miked 's Paintball backthen, from my alt when I didn’t get into development.
How did you create this destruction system??
having the damage markers fly upwards helps keep the target clear while you’re shooting it.
this is really easy if you’re using billboardgui
Working on minigames. I tend to lose track of when I should post teasers, since development happens pretty quickly. Everything is basically an MVP for the time being, so I’m not very keen on posting teasers.
Other Minigame:
And another…
Lots of stuff being worked on. It can be quite tiresome at times…
Then there’s also some sweet Circus Trip 2 goodness.
Currently busy at the character design department.
Welp. That’s a few images of what I’ve been busy with so far in 2020.
Thanks I’ll definitly use this . They are a WIP anyways right now :))
Hello! Today i’ve Learned how to make “Changing Texts” in Roblox Studio, So i’ve made a Meme Game to Test it!
I Used:
1- Script of Moving Models (i made all scripts in this list)
2- Changing Text Script
3- Ragdoll when dead
4- ColorCorrection
5-Self-Deleting Script
Game:
From 1/10 , How do you rate it?
and What should i remove/add ?
Im making lightsabers lol
Omg, I just watched the movie yesterday…
I think these are the best lightsabers I’ve seen on roblox yet
some suggestions:
- if you made the sparks into physics objects (e.g. unanchored small neon wedges) rather than particles they would be much more immersive and overall better-looking.
- your “burn paths” currently spawn in a very inconsistent manner, and they don’t adhere to objects like a real burn mark should - they act more like “air paths.”
- a camera shake upon impact with an object would also give a better overall feeling of “hit impact.”
also your game has super nice animations
Working on writing and voice acting characters in my game, I think we may just go with this for the mage. Makes me chuckle a bit which is the objective. Especially the insults/taunts
Excuse the gif quality