What are you working on currently? (2020)

I really like those trees lol. They are so simple but so effective.

15 Likes

Yeah, I agree with @KeysOfFate. Also really like the color scheme you used on the houses. Very cozy :slight_smile:

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Made a heart ring too. :heartpulse:

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Rosenbauer Panther 6x6

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Made the wheels on my chassis turn now…

The spinning, and movements of the wheels also replicate(s) to the server, and all other clients :slight_smile: .

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Adding some more “programming” blocks to machine making game

Math blocks
Addition, subtraction, division and multiplication

Delay block

XOR and XNOR blocks

Hopefully people will be able to make some really cool machines with these !

44 Likes

Playing around with some warm shadow-mapped lighting in Blox.


65 Likes

ive been working on this new project that showcases some stuff i have been tinkering with, like different weapon types and such
the game is right here if anyone wants to see it:

if you do happen to play it, please do give your feedback on it, as it would be very much appreciated

2 Likes

Update on Malachor V (From Star Wars)

42 Likes

You should make: 5 Dollars for a figure
2 Dollars for a smaller icon

1 Like

Working on a destructible pirate ship for a pirate battle game. Gonna UV unwrap and texture next. (Ignore the white highlights in some places that it may seem odd, I have cavity highlights on for now).


image

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I just got interested in making music, here’s my very first one.

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You should unwrap the mesh before fracturing it, it’ll be easier to unwrap.

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The fracture plugin does have an option to match the UV data of the original mesh, but for two reasons I’m not going to do that:

  1. I am using solid colors for texturing so UV space doesn’t matter.

  2. Using smart UV project for this is much faster on account of the fact I am using solid colors.

Thanks though brother!

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Im currently working on a SCP - 3008 game.

It will have all these features:

  • The ability to build fortresses moving the furniture and other stuff.
  • The ability to modify some furniture using tools dropped from certain workers.
  • Hunger and thirst. To get food and water u can take it from some few food places that are hard to find. There will be some EXTREMELY few medical places where u can get first aid stuff.
  • The “Ikea” will be infinite.
  • There will be exits that are like SUUPER rare. I mean like they are nearly impossible to find.
  • The game will save when u leave (if your stuff is not intercepting with something else when it loads.)
  • When night comes lights will go out and the workers will tell u to leave and attack u.
  • The players and the workers can destroy furniture too.

That are some of the features

An update: i have abandoned this game a long time ago. There came another SCP 3008 game that blew up out of nowhere. So everyone will probably think my game is a copy or something. Sorry if you really wanted to see it.

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I’m currently working on making my group more done and getting everything ready. I’m also working on improving my modeling, building, programming and GFX skills.

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My first… Bit of work. Not my best, trying to improve.

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In your renders could you have a topology breakdown as well? People can better judge the model that way.

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Sure! I’ll show the uv’s/normals/wireframes and everything in future ones i think

5 Likes