I have got this shop up and running (thanks to Powerbuby for designing the UI)
Looks great! Somehow, it reminds me of the house the small people live in from “in the night gardens”
you’d be better off putting the textures in a table before doing the loops
Textures = {}
for a,v in pairs(script.Parent:GetChildren())do
if v:IsA ("Texture") then
table.insert(Textures,v)
end
end
while wait() do
for a,v in pairs(Textures)do
v.OffsetStudsU = v.OffsetStudsU +(0.01) % 350
end
end
also, for the love of the optimization gods make sure you’re running that locally, with a condition to turn it off if the other player is far away from your camera.
took unecessary hours to build something that is so tiny, I built the tweening Ui already and went back to deving
Don’t you just love how there is almost no limit to what people create on roblox, this is amazing, nice job!
Wow- If you asked me if that was Roblox I would say no.
Posted a while back of my original arena, but I improved it a lot.
Pretty much a lot of color changes to the trees, materials, and added better lighting and more nature.
Apparently Future Lighting mode is shipped? (i found it in normal studio…)
The future is very bright!
I’ve also been working on removing the old grid buildings, and replacing them with proper ones. Going for a kinda… cyberpunk Detroit. with a lot of inspiration from Deus Ex: Human Revolution
And… you know, a grappling hook!
Making a mining/resource system for a game!
It’s gone through several iterations but this one works well.
There’s no animation yet, and the pickaxe model is just from the free models category.
An Extension for VSCode with Full IntelliSense and Auto Completion for Roblox Classes, Datatypes and Globals, and also Luau syntax support. Using sumneko’s Lua Language Server.