I have been working on weapons and am thinking about different ways to incorporate them into the game. Here is a sneak peek of the new spell “Earth Wall” as well a little look at the combat in its current stage.
Let me know what you guys think!
you’d be better off putting the textures in a table before doing the loops
Textures = {}
for a,v in pairs(script.Parent:GetChildren())do
if v:IsA ("Texture") then
table.insert(Textures,v)
end
end
while wait() do
for a,v in pairs(Textures)do
v.OffsetStudsU = v.OffsetStudsU +(0.01) % 350
end
end
also, for the love of the optimization gods make sure you’re running that locally, with a condition to turn it off if the other player is far away from your camera.
I’ve also been working on removing the old grid buildings, and replacing them with proper ones. Going for a kinda… cyberpunk Detroit. with a lot of inspiration from Deus Ex: Human Revolution
An Extension for VSCode with Full IntelliSense and Auto Completion for Roblox Classes, Datatypes and Globals, and also Luau syntax support. Using sumneko’s Lua Language Server.