kaboomie
kaboomie
I’ve been working with @Simbuilder on Vehicle Simulator for a new update, I’m not sure if I’m aloud to release this out to the public or not but oh well. This has taken me a good 20 hours.
Finally got round to something I’ve been putting off, which is to make a proper store system! (Previously it would freeze and load every item in the store in a single list cos I was lazy) - but now it has a proper paging system and will add filtering and a search bar.
Also bonus- I used a custom skybox to create a reflection capture for the mirror in the background.
Update: implemented search, each item has search tags which I made sure to add years ago when I added the items so eventually I could have this feature work better lol
It worked but looks a bit off (30 charrrrss)
Ive been working on 3d modelling and trying to get into the UGC program!
Working on a map for my upcoming project, Bombshell. A PVP game where bombs and other explosives are used to fight against each other. Main inspirations are Big Paintball, Arsenal and Super Bomb Survival.
I made all assets except the mountains and trees which were created by @Kadravaa . Other buildings and lighting was done by me. Still a big WIP. Programming is being done by @Cinema_Sin.
nevermind, fixed it. (30 chars)
¯_(ツ)_/¯
A few people wanted to use my open source City Explorer to load buildings into studio to help them recreate them, so I’m working on a plugin that’ll make that easier.
The plugin gives you a link to a map where you select a small area (<= 8 square miles) to render in studio, including roads and available building data. Once you click confirm, the area renders in Studio, creating a template that can be used to make a more detailed model of a building.
That would be so cool when it’s finish. Just imagine how much time will be saved when instead of moving buildings around to fit with everything else, you could just use this as a starter to make things more organize to begin with!
Mech chase
This is insane. So much potential for it!!!