What are you working on currently? (2020)

a hero shooter like overwatch but mixed w/ league of legends [still rlly early missing a lot of stuff :(]

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multi-line, channels, team colors, and even fluid animations
it doesn’t use rich text too!

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I recently added onto a specific part of my older showcase “The Magic Hour”. There was an ancient tunnel that was in ruins that I wanted to expand upon that would’ve been too part heavy if I kept it in the same showcase so I decided to make it a completely new separate showcase. I’m almost finished with it, I only have a few more small additions to add and it’s completely done.


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Technically a bazooka has no recoil.

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Its not supposed to be realistic.

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Currently working on Walkabout Waters 3.0:

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Working with my dev team on a custom F1 circuit located in Manila Bay, Philippines for an F1 league we’re making. We are currently 30% finished with the project

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I’m working on three games in particular: a simulator-esque game similar to ninja legends and super power simulator, a showcase to improve my building, and a game that is kind of a secret for now but is going to require a lot of work! (I am a solo dev currently)

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GOT A WHOLE 6 TRACK OST SO FAR LETSGOOOOOOO SoundCloud - Hear the world’s sounds
gotta keep adding more

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A palace.

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Working on a low poly map for an upcoming ragdoll game!

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A showcase of some of the sound design for our project Fireteam.
None of this could have been done without the help of our talented team of programmers and sound engineers.

If you are interested in playing the game, click here. We plan to release a big update including the features showcased in this post very soon

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Great work so far! A few questions + feedback:
Are you planning on keeping the default chat colors?

Saw recently in a chat (source: @MrSprinkleToes) that Roblox gets user chat colors from the username’s length. It can be found within corescripts.

any plans to support that? or was the “doesn’t” a typo?
are there any plans to support private messaging without the use of text channels? ie: /w [recipient_username] [message]

as well as compatibility for other chat commands?

And what about pings? @username

And ultimately, are there any plans for opensourcing the chat system or putting it up for sale?

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I’ve been working on a complete rewrite of rbxmk for the past few weeks, with the goal of having a Lua API that closely matches that of Roblox. I’ve just finished optional integration of API dumps to validate properties. Here’s an example that demonstrates falling back to a sensible default when no descriptors are loaded, as well as enum conversions with correct validation. It also shows basic reading and writing to the file system:

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A new showcase game, here are some pics.

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That seems interesting, about the chat colors.

About the rich text, will definitely when it become public, for now, it’s via TextService.

I might implement private message and a way to support chat commands.

Regarding opensource, perhaps. :eyes:

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New NS 4300 locomotives for the game Streamlined. Like the smaller engine I posted a while back, this has been completely reworked from the ground up.

These too were British locomotives transferred over to the Netherlands, second photo shows my model from 2018 (right) and the new one!


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Are you sure this isn’t a professionally photographed picture of a palace? This. Looks. Amazing!

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Been tinkering with a VR-ish camera akin to google cardboard for the past few days. I think I’ve gotten far enough to opensource it now.


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