What are you working on currently? (2020)

I’ve just learned how to UV map a basic cube and give it a texture in Cinema 4D. This was part of learning how to do it, so of course I colored the sides instead of putting actual textures. I’m so proud. The good thing is that, texturing is so easy!

The unwrapped UV texture (making a texture is as easy as painting on unfolded sides of an object, which is the fun part!)

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Little campsite for the same game as before.

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You’re not ‘really’ good at building? You’re joking, that’s amazing.
Really, only thing I could see adding is maybe windows as said in the first reply, and maybe some effects, it’s up to you.

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Tried to do vector art for the first time. Pretty fun stuff.
Made my character!

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bridge

lights

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Pretty proud of this, I’d say!

Current UI design work for the same group;

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I figured out the math for making some cards wrap into a hand. It’s so much better than no rotation.

Old Version:

New Version:

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What is Vector art? Want to know. An trx.

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Well, so far in 2020, I’ve created a logo of my avatar, currently, I’m working on a few different projects, but I’ve got a few projects planned, which I’m hoping to be releasing soon.

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Vectors act like images, but render differently and aren’t rastered. Images are rastered, meaning that their quality can be heavily degraded if scaled up. Vectors are scalable at all times without losing quality, and are rendered instead by a rendering engine that supports scalable vector graphics (.svg files).

Vectors are especially important for icons and stuff. Inkscape is the absolute best freeware vector design program, and many have used it for icons, projects, and business, and more.

Another cool thing about vectors is that you can easily export them as .PNG files (if you have Inkscape or any other image editor different from MS Paint), and even at higher scales, by just resizing vectors!

Plugin-1-Dark-Small
This is a vector icon that I have been using to create one of my Roblox plugins at the moment, and it’s going to turn out nicely (hopefully).

To prove my point of them not losing quality, go right-click the image above, maybe open it in a new tab. Zoom in to maybe 500%, and you can see the difference already! It has not lost quality, even when upscaled so high!


Also the system used for SVG files, they are created out of paths, lines, strokes, fill colors, stroke weights, stroke styles, and more.

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If you are interested in seeing the same concept, this used to be uncopylocked.
https://www.roblox.com/games/127243303/The-Mirror-Game

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Just practicing terrain to prepare for my upcoming game that I will start on most likely next month.

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It’s very early in development, but I’m trying to one-up my Replace Texture plugin.

All the classes, all the properties. I tried working on sorting them into Collapsible Titled Sections with Roblox’s Studio Widgets, but they are a headache to work with. Might be best to make my own system.

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If you use the client dump, each class property has its own category defined in the Category key of each member. I’ve actually just made a dump parser module which allows for fetching properties (and other data; including inherited members) of a given ClassName. I plan on publishing it later today.

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That’s what I was using the Collapsible Titled Sections for. I am using an API dump and have gotten searching for classes and getting their properties (superclasses included) down.

Next step for me tomorrow is making my own collapsibles and have the scrolling frame adjust its size to fit all the properties. I’m using some JSON viewer online to help get a visual, but that parser sounds useful too.

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zoom zoom jumpin’ over

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Heey i recognize this :open_mouth:

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A short zombie apocalypse arcade-style isometric-camera beat-em-up action-adventure game currently about one month in the works. Alternatively titled: Metro Necropolis!

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I’ve been posting my work more often on my Twitter these days, you can find additional visually stimulating gifs of my progress there.

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