What are you working on currently? (2020)

Sadly this year I haven’t work on anything. I have mostly beeb checking out games for ideas though.

Hey who did your UI, I really like the design and I feel like they would fit good in a game I’m making.

How do you have done this? Never has see so a funny pixel animation!

Working on an open-source image processing library. I was just experimenting with the possibilities.

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Keldabe, capital of planet Mandalore (From Star Wars)

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I was actually experimenting with the same idea, just couldn’t get matrices to work.

I worked for like 1 month on a analytics / statistics backend dashboard for (all) my upcoming games which was a little tricky but since weekend im working on the game again, made the leaderboard system today and changed the structure of the game. Hopefully i get this game done by the end of this week / next week and start the closed beta.
If the game works out with my analytics dashboard i can start developing the “real games” on my list. This one is just a “test”

Having my server generate random obstacle courses! (Soon to be made by an AI…)

Tile colors and their meanings:

  • Gray is normal
  • Blue has a random chance of killing you (Using my server!)
  • Red kills you

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I’d recommend you to watch videos from Dan Shiffman (Coding Train) on youtube.
It’s actually quite easy to create your own matrix library on Roblox.
I just did it with an array of pixel arrays. It requires a bit more calculation, but it’s way smoother.

My post is up for Post Approval in the Resources category, so you can check it out soon.

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This is actually over complicating it. Just do this.

local density = math.noise(x,y,z)
if density > 0 then
     make  the block
end
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There’s no wrong or right way to use perlin noise, it just outputs a consistent and continuous space of numbers. As you can see he managed to generate caves with his method, so calling it “completely wrong” is a little strange. :stuck_out_tongue:

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im currently working on a obby and its not done yet if you wanna play it the game name is “Daltons Cool Obby”

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In addition to this, there are endless ways of customising the noise output with maths that are often used to mold the shape of the noise into something workable. (source: Blox’s terrain generation is based on 3D noise but looks nothing like the raw output of math.noise)

Raw perlin noise can look pretty uninteresting and unrealistically smooth so I think their method works better for their use case :slightly_smiling_face:

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Was gonna just make a random build but ended up making a low effort hotel that has nothing inside of it…yet

Working on a showcase! Very green.

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froggy chair

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I’m working on my almost realistic island :innocent:

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Reading out a raw Doom WAD file into roblox, working on a plugin that converts them directly to roblox geometry!

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I’m making a forest showcase for a French area that was used as a trench line in WWII. I haven’t added much in it, I only started a few days ago and I am working on some behind the scenes effects. I have explained what De Jour is fully in the game’s description.

Game link: "De Jour" Watermill - Roblox

For those who can’t join at the moment, some screenshots:

![image|689x443] (upload://yX4hel5o6cyoQ2BlSpcYctbLe4V.jpeg)

Yes, I know, there are some unfinished parts, such as trees, but I will get to them as soon as possible.

Please leave feedback where needed
genious

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Sounds like a movie trailer :laughing::laughing: