I made a slider module that easily allows me to set up new sliders based on a few GUI Objects, and the feature that I specifically made the module for allows me to specify an increment to move the slider on, between a minimum and a maximum value:
https://gyazo.com/128aabda8bad26a11bd4e18234ad9458
It takes no work at all to change if I want LOD Threshold to go up by 25, 50, 75, etc studs, and the slider moves along the bar correctly scaled with the increment. Same for all of the other sliders.
Making really good progress on my Recording plugin. I managed to allow scrubbing forward/backward in time and changing the playback speed while still retaining decent performance. Pretty proud of what I’ve accomplished. The goal is to make it perform so well and reliably that someone could run it in the background of their studio while building/playing with physics without worrying about it.
https://cdn.discordapp.com/attachments/326199247039102977/687404791680335970/2020-03-11_16-59-25.mp4
I decided to experiment with a more aggressive styled theme that includes fast and complex beats.
Little project I’m working on gonna start producing more, all feed back appreciated
I have been working on my project called “Story of The Seven Deadly Sins” and here is some images of some progress.
https://gyazo.com/46eedc39188c419f88f0a1382a1a1447
Making really clean UI’s is one of my favorite things to do on roblox.
Which way is North (relative to the map) mate? If the road is one going West-East, it should be called an avenue!
Hi,
I recently finished an R15 animation for a project I am workin’ on, and I want to know your opinions.
I used Blender to animate it because I feel more comfortable with it.
I’m working on programming Club Magma. This club is going to be top quality. Here is something I just finished programming(a Tic-Tac-Toe game.)
Working on the high poly cannon for Boat Bandits, sculpting stylized details and such, will bake in substance painter.
I think this is AutoCad, right?
Doom WAD file, raw machine code i’m having to unpack into vertexes. I’m gonna make them more recognizable as playable maps(:
Oh my gosh that is beautiful. Very rarely do you see modern architecture that incorperates the usage of the upcoming styles that many new architecture firms use when constructing new houses today. I like it a lot man.
A little bit of a side project. Added particles to my magic staffs to make them feel more magical. Also, testing my pet module to see if it works.