starting to look a bit better…
You guys know hackertyper.net?
Well, I made a RobloxDev edition of it!
Mash your keyboard to pretend you’re working!
(It started as test place for my syntax highlighter, but ended up as this!)
Code samples in game are from @Quenty’s amazing open source Nevermore Engine
Here is the finished cannon for Boat Bandits coming in at 3.3K triangles.
Here it is in substance painter:
Here it is in ROBLOX:
I’m getting Mirror’s Edge vibes, this is great work!
March has been mostly unproductive since I’m running out of ideas, but I did manage to create + texture a low-poly “acid barrel mesh (not really an acid barrel since the texture shows nuclear icons, oopsie)” in Cinema4D + GIMP image editor + Inkscape for the nice icon
Here’s the texture if you’re interested in the UV unwrap. It looks completely fine from here, but just right-click the image and open the link in a new tab, and you can see that some of the texture is dithered and pixelated. I did this because I thought it would look nice to me.
Commissioned material, finished.
Messing around in Script Builder.
Wrote this little emoji radar thingy
output = Instance.new('Message',workspace)
screenSize = 20
background = '🌎'
player = '🙂'
range = 10
f = math.floor
function getPlayerObjects()
objects = {}
for i,v in pairs(game.Players:GetPlayers()) do
local pos = v.Character.HumanoidRootPart.Position
pos = Vector3.new(f(pos.X/range),f(pos.Y/range),f(pos.Z/range))
if not objects[pos.X] then
objects[pos.X] = {}
end
objects[pos.X][pos.Z] = player
end
return objects
end
function getString(objects)
local result = ''
for x=-screenSize,screenSize do
for y=-screenSize,screenSize do
stringToAdd = objects[x]
if stringToAdd then
stringToAdd = stringToAdd[y] or background
end
stringToAdd = stringToAdd or background
result = result..stringToAdd
end
result = result..'\n'
end
return result
end
while wait() do
output.Text = getString(getPlayerObjects())
end
Working on to actually do something on the platform. Probably use DevEx the first time, and “give back” to the community.
Hey, so I am making this game, and this one asset took a whole day due to errors and bugs, but this Dev Forum helped, thank you to everyone that helped, but here is the finished product, tell me if it is good or not, and what can I change about it?
For the past 5 days I’ve been working on a personal project called “Sergal Unit”, not very creative of a name but I really don’t make good names. Regardless, the goal of this project was to create a fully custom character rig that was both unique and within the blocky 1.0 body aesthetics, while also being made for a sergal. This rig was to include the following:
- Head to fit aorund the Robloxian head
- A tail
- Custom body, but must be blocky
- Clothing of some kind (Armor is a form of clothing)
- Must be completely textured
- Must have decent mesh deformation
(There’s a few hundred extra tris more then required for the model, however for animation purposes this was required to get a nice bendable mesh.)
(if you look closely, you’ll notice his fur is a mixture of both 2D and 3D elements.)
And although cut from the render, I did also make an RPG for it as well:
And shameless self promotion, you can also buy the Sergal’s Head and Tail accessories on the catalog today!
https://www.roblox.com/catalog/?Category=13&CreatorName=GuestCapone
Testing new EQ techniques and ambient sounds
M2Q3's Building - Roblox - Free Building I made in like 2 hours yall can have it. Just used for a screenie for a portfolio for buildings, it’s all handmade but not organized.
Also don’t mind the lighting I was messing around with it.
Very nice music! Would you mind telling me the song id? I think I can use it for my game! It would go good with a fighting map that i’m making. If not that’s ok BUT I AM IN LOVE WITH THIS