Certainly! All the models are made in Blender 2.82
Yeaa… do you have an idea of how I could resolve that? been trying to think of stuff but it’s complicated haha
Certainly! All the models are made in Blender 2.82
Yeaa… do you have an idea of how I could resolve that? been trying to think of stuff but it’s complicated haha
Icy theme.
I’m working on a new inventory data format for Shard Seekers. When an equipment slot references an item in the inventory it will use the inventory length to encode the item’s position in an optimal number of bits.
Powers of two are stored normally at their bit depth:
This is better than when it didn’t know the max, but here’s what it can do for other cases:
It omits redundant bits so that every possible state is meaningful.
If the inventory has just 1 item in it, it will actually use 0 bits because it can only be that item. The equip slots are also sorted by item position when saving, so this also applies when it’s the last possible item in the inventory.
It can store this loadout in just 17 bits! (Right sword, left sword, and glasses)
The format is also future-proof, so I can add new equip-points to any of these items without incrementing the save version number.
It’s also storing a delta-encoded slot type for each of the equips. The current slot type just stores the slotId and itemId, but I’m planning on adding a type that stores the item’s dye color too (so that multiple characters can equip the same item using different colors.) It would also be cool to add types that reference multiple items, or types that don’t even reference the inventory (like for equipping spells.)
The sword currently has 2 equip points that can be used, but I could potentially make it so you can equip glasses on your head or in your shirt pocket, or equip a pair of gloves on just one hand.
JSON might be easy to use, but this is just so insanely compact
Hello, I just created this cool low-poly portal.
So recently I modeled a low poly ax for fun and to add some stuff to my portfolio. I was wondering if I could get some feedback on the model itself!
Working on fully custom water with @honeydewloon for Boat Bandits. Will enable ships to move dynamically with the swells. So far, lag free.
Still working hard on my open world game similar to GTA.
https://cdn.discordapp.com/attachments/488806567102119947/689628776937553952/2020-03-15_15-59-39.mp4
If you want to see more videos/Pictures join the discord :))
I’m currently working on an Original simulator. There will be no pets or pay to win. I hope this project turns out to be a success!
Don’t have anything I can show in a screenshot yet, but I’m currently working on a danmaku shoot-em-up game.
Currently working on a new game using video features! I didn’t add video features yet, so here is what it looks like.
Spicy reviving meatballs
More experiments.
A start to some procedural terrain generation(just mountains and valleys) for a small little passion project I’m working on a day out of the week. The map and asset placement is built with fractal brownian motion. Also threw in a time cycle and dynamic sky system and took some cool screenshots
Still a ton of work to do to, need to model some more props and currently there is little color variation on them
Props were made by my girlfriend/development partner @Tamara_X
Wasn’t much looking for a chorus, just a short little track that I can loop.
I had been working on this custom weapon system for my game!
https://gyazo.com/70d36d74566e6e4867b6f227f8f1f62a
https://gyazo.com/272954192af9c60b114f14b537c43e44
https://gyazo.com/f79c0b42d9b9e5825ef43a6969849acd
https://gyazo.com/8a06ea817f80ca955ff70866c357460b
https://gyazo.com/eca8772f98000850ab69caa324d70d36
https://gyazo.com/9864a221f89c4b493b3b8f507a88b653
https://gyazo.com/9c14364aa6f64a32faab4597a29fdde7
https://gyazo.com/21c0f715646dd34ee2c229c673fb45c0
https://gyazo.com/4c957ea27d431bc93a9f57f0eeea564b
https://gyazo.com/cf35d67e0e42db23ded84b8c38b93377