What are you working on currently? (2020)

Been working on the main theme for Hotel Game for like 2 days and I think it’s maybe finally finished. Might edit it a bit and reupload idk.
https://soundcloud.com/camptonn/hotel-game-main-theme

3 Likes

Im going to leave you with one word:

Y E S

Just redesigned my post-round results screen :star_struck: makes use of camera:ViewportToRay to position the characters correctly.



You can scroll through the list and to make sure the characters aren’t visible behind the big figure on the left I made use of gradient images and a physical black wall behind the MVP to block anything behind it.
https://gyazo.com/e1da06816c27ff9ef94ac8dd9b069f8f

15 Likes

Map for my game

7 Likes

Dude, I’m a huge fan of The Wild West. Your Egg Hunt event was one of the best this year. It was polished, well thought out, executed properly, and excellently tied into the game’s theme. Of course, I’d expect nothing less from you considering what I’ve seen so far. Well done to you and your entire team.

I’m seriously excited to see how TWW evolves over this year as new graphical updates such as atmospheric fog, procedural skies, PBR materials, and FiB 3, are released.

3 Likes

After posting it wrong once, it’s finally in the right place. :confounded:

2 Likes

22 Likes

Quickly exported the car to roblox

5 Likes

20 Likes

what programs did you use from start to finish. Concept art or Original?

1 Like


Shop Page 1 for my project.
I am aware of the gacha rule. I will make a statistics page next to it.

2 Likes

Designed a logo


image
edit: threw in some game icon drafts

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0 voters


7 Likes

Spent 40 total hours learning how to create this in 2 days, had so much fun! (specifically was trying out new texture painting styles :stuck_out_tongue:)

45 Likes

Working with my team on a newly-started AoT project, here is a cool slingshot feature from our project, favourite feature so far, there is still a LOT more in store, we’re only at the framework stage.

26 Likes

Very Impressive and the map looks very authentic; are you getting a large part/mesh count taking a big memory or have you worked around this?

1 Like

Updating the GUI for menu and in-game to fit with the new “create a character”, inspired by a habbo UI concept I found on the internet.

Original concept

Menu:

In-game:

10 Likes


big bang

10 Likes

Finished one of my course projects, a model of Trevor Spacey from Metal Slug (modelled and rigged in 3DS Max, painted in 3D-Coat)

11 Likes

Mountains! With actual geometry in the front!

22 Likes

I recreated the same system GTA V online uses for there apartment system.
So, Players are actually in the same building but they only see the ones, who are really in there apartments.

2 Likes