I design all my icons (and other graphics and UI) in Figma!
Currently, I am working on a showcase sort game. I have spent about 10-20 minutes of building so far. The map will DEFINITELY expand. This is very very early stages.
I made a script where you are locked in first person. I also made a small dot cursor. (look closely to see it)
Currently working with team in several projects,
FPS game. (Project-F)
(Roleplay) Battle Of Somme,1917
Simulator.
Currently team is working to hard, to make this possible.I will send some screenshots of current progress soon i am currently thinking of sharing photos on Twitter.
https://twitter.com/BatmanBlox
Just added together a vaulting system (raycasts forwards from lower torso and searches for invisible parts that I put in below windows to determine they can vault there)
A regular vault can only be done if the window is broken, or almost broken and it will break
Or if you’re in a hurry then you can bail through but it does some damage
VAMPIRE GRAB N BAIL
Longest being this with a BPM of 190 (sometimes the player does not load).
If you don’t know, past year I was trying to learn about how to script, using ROBLOX Studio, etc… after a year, Im finally have knowledge about ROBLOX Studio… But here I regret it, my first project was failed for some reasons, I think Im not good for scripting. Then I decide to learn by heart again ROBLOX Scripting to getting much knowledges as I can about it. So in 2020, I think after my scripting skills is improve, I will trying to make a small project first, then come up slowly . In this year, I will try to become a good developer as possible.
I am currently working on a horror game, Left to Die. It’s coming along very well for it being my first game!
Well, decided to start using blender for the first time and created a low poly volcano for my upcoming game for the “Volcanic Aloha” map! Please send feedback : )
It looks really cool! the vault reminds me of the side vault from parkour.
(PARKOUR - Roblox)
Video Call hat thing
I decided displaying my beautiful renders with filthy images in roblox isn’t good enough. I wrote a python server script and got my renderer to send data to it. Renders are now incredibly fast, and I love them just as much. not to mention i’m not forced to use a size of 300x300 because of memory issues.
**Just putting together my “Part Roundifier” plugin. It will give an estimate of the time it will take to complete unions.
The UI is currently pre-built with state managed by Rodux, but I’ll be updating it at some point to use Roact too.
I got bored and decided to make this. I think it’s pretty cool.
I call it SmoothNum.
Me, and tons of others too would be sooooo grateful if youve shared us your amazing system’s source/function ^-^
Currently working on an M1911 portfolio piece, full internals. Planning on doing a full explode render. Currently working on the highpoly mesh for the frame piece.