Was bored so I started work on a laptop a few days ago, I’ve only got the keyboard right now. Plus, I’ve color coded each key for some easy organization. (e.g. other keys, function keys, typewriter keys) I will try creating the rest of the laptop mesh, remove the color codes, and give it a texture. (and no, this is not Blender.)
This laptop mesh could be pretty big so I’ll settle for a 2048x2048 texture when I’m done modeling it, but that means I can’t upload it to roblox without the texture image being downscaled. You might like the beginnings of this “laptop” anyway.
Even though there appears to be what looks a lot like noise overlaying infront of the render (might be disturbing but yeah), it’s so satisfying to look at it.
My main focus is my high-tech theatre simulator. It still needs a lot of polishing done to the building but I’ve put a lot of work into all the features and cool tech.
A mining game that uses terrain. I am just making a prototype version of it with basic mining, generation, and shop systems. Here is some of my progress so far: