Oh wow, I’m loving the grass here. Is there a secret to getting those cartoonish style outlines or is that baked into the texture?
I feel like that part of the game might get you a lot of dislikes…
Probably. Maybe I’ll add a rejoin script, or just a kill script in general…
So I recreated that mobile brick shooting game on Roblox. If you play I would appreciate feedback
I went into this game and asked strangers to suggest pets for me to make. Here’s the results.
1. Pheonix
2. Dragon
3. Cyclops
Here they all are together in studio.
Shameless Plug
That is all, have a great day/night!
Haha, they finally got it out today!!!
Official early release of my flood escape 2 maps! I’m glad that I have to finish the tower section of my map, it was worth it to make a map for FE2.
For the map preview image if you want, here:
Completed version of the M107:
Its finally done, and I’m exhausted so I spent my extra time just doing this render, I’ll be making a separate thread tomorrow along with the rest of the renders. Really proud of this one; but now its time to move on to my next project!
kinda reminds me of Vehicle Sim’s minimap
man this is just beautiful, how do you do it?
i really like it, super addicting lol
messing around
made some pixel/lego/rainbow rain
probably won’t use it for anything
feel free to mess with it urself
Username = "ToldFable" -- change this to ur username
Debris = game:GetService("Debris")
range = 10
height = 15
local TweenService = game:GetService("TweenService")
function tween(part)
local goal = {}
goal.Size = Vector3.new(.5, 1.5, .5)
goal.Color = BrickColor.Random().Color
local tweenInfo = TweenInfo.new(.5)
local tween = TweenService:Create(part, tweenInfo, goal)
tween:Play()
end
while wait(.1) do
for i=1,25 do
p=Instance.new("Part",workspace)
p.BrickColor = BrickColor.Random()
p.CFrame = workspace[Username].HumanoidRootPart.CFrame
*CFrame.new(math.random(-range,range),height,math.random(-range,range))
p.Size=Vector3.new(2.5,1,2.5)
p.CanCollide = false
p.Touched:Connect(function(hit)
local hum = hit.Parent:FindFirstChild("Humanoid")
if hum and hit.Parent.Name~=Username then
hum.Health -= 1
end
end)
tween(p)
Debris:AddItem(p,1)
end
end
custom language prompt
Fina added sounds and other stuff, really makes a difference. Unfortunately the explosions are still incomplete guess that’s next on the list.
Edit: Sorry if it’s too loud as well.
Credits to FE Gun kit Edited version for the sounds and particles
I was creating a game but i stopped bc my pc he’s not strong.
With parts, and some meshes
I’m still trying to clean the entire cam up with some unique crosshair relations to movement, buts its coming together nicely.