What are you working on currently? (2021)

Yo what that looks absolutely insane!!! Spectacular work!

1 Like

just saw the movie 5 minutes ago and now I see this! what are the chances? anyways its amazing

2 Likes

I just started working on a Medieval RPG game. Here’s a magic mirror I’m working on.

Kinda just started so there isn’t much to post. But I wanna post somethere here anyways. B)

4 Likes

when you die of boredom and then decided to make something special
so here am I, starting to make a showcase
with a house(lmao, there will me more soon)
I made this is 3 hours.

18 Likes

My own function module such as FindFirstDescendantOfClass() WaitForChildOfClass() etc. I will send later

-- Custom Built-in-functions Module
local functionMod = {}

function functionMod:FindFirstDescendantOfClass(instancePart,class)
	for _, part in pairs(instancePart:GetDescendants()) do
		if part:IsA(class) then
			print("Found " .. class .. " with the name of " .. part.Name)
			break
		elseif not part:IsA(class) then
			warn(part.Name .. ":" .. " is not a " .. class)
		end
	end
end

function functionMod:BreakAttachments(instancePart)
	for _, attach in pairs(instancePart:GetDescendants()) do
		if attach:IsA("Attachment") then
			print(attach.Name .. ":" .. " Destroyed")
			attach:Destroy()
		elseif not attach:IsA("Attachment") then
			warn(attach.Name .. ":" .. " is not a Attachment")
		end
	end
end

function functionMod:PrintTable(tableName)
	for tableKey, tableVal in pairs(tableName) do
		print(tableKey .. ":", tableVal)
	end
end

function functionMod:Visibility(instancePart,amount)
	instancePart.Transparency = tonumber(amount)
end

function functionMod:MultiClone(instancePart,waitTime,cloneAmount,parent)
	local cloned = 0
	
	while wait(waitTime) do
		if cloned >= tonumber(cloneAmount) then
			break
		end
		cloned += 1
		instancePart:Clone().Parent = game:FindFirstChildOfClass(parent)
	end
end

function functionMod:ChangeColor(instancePart,color)
	instancePart.BrickColor = color
end

function functionMod:WaitForChildOfClass(instancePart,class)
	
	for _, value in pairs(instancePart:GetDescendants()) do
		
		repeat wait() until value:IsA(class)
		
		print(value.Name)
	end
end

function functionMod:PartPosition(instancePart,part)
	
	if instancePart and part then
		instancePart.Position = part.Position
	end
end

function functionMod:DestroyAllChildren(instancePart)
	
	for _, child in pairs(instancePart:GetChildren()) do
		if child then
			child:Destroy()
		end
	end
end

function functionMod:TeleportTo(instancePart,part)
	
	if instancePart and part then
		if instancePart:IsA("Model") and part:IsA("Part") or part:IsA("UnionOperation") or part:IsA("MeshPart") then
			if instancePart.PrimaryPart then
				instancePart:SetPrimaryPartCFrame(part.CFrame)
			else
				warn("Model needs PrimaryPart to call this function!")
			end
		end
	end
end

function functionMod:SetGravity(gravity)
	
	game.Workspace.Gravity = tonumber(gravity)
	
end

function functionMod:FindPlayer()
	for _, player in pairs(game.Players:GetPlayers()) do
		if player then
			return player
		end
	end
end

function functionMod:Insert(id)
    local insertService = game:GetService("InsertService")

    if id then
        insertService:LoadAsset(tonumber(id))
    end
end

return functionMod
6 Likes

Ahhh!!! So good. I loved your work before I got member (which was this morning)

1 Like

(Credit to Wikipedia for the epic circle image. B) )

6 Likes

I was using Figma, I would hardly say I’m one of the best, if I’d tried importing it in Studio it won’t look anything like that probably.

1 Like

I’ve been working on a lot of things lately. most recently, I’ve been working on a remake of my old terminator power armor into something new and more proportional.



besides that, I recently did a scene for my space marines

but space marines are not the only thing I can pull off



eh anyway there’s a short summary of my work the last couple months

29 Likes

Does anyone like my module I spent a long time on it here is the page / link:

3 Likes

Yes, I like it, I’ll probably use it.

I would like to suggest you to make a function to copy properties from an object and set them in another, something like Module:GetProperties() which returns a table with properties, and Module:SetProperties(Object, PropertiesTable). I feel like the module needs that. Nice job though.

I do not know how to get properties of a instance

‘Browse in guest mode’ and ‘Forgot password’ should be centered and made slightly bigger.

I thought the size was perfect as they are options that users are less likely to choose, I don’t think it would look right if it was centered lol

The reason why I recommended it be made larger is because the UI needs to be finger-friendly and small text on a small device is kind of a pain, especially if you have big fingers.

1 Like

Absolutely, I need to test the prototype out on my phone to test this.

1 Like

My abandoned facility showcase i am working on. I kinda delayed a bit my Winter Village showcase work so i decided to start another showcase. Still, most things look empty and not the exact way i wanted for some reason lol.






13 Likes

Okay, now this is epic. Great job Panzer.

An All Surfaces Model:
My Main is:FreeFlyHaker56 (btw because people think I steal others things lol)
(I have the wrong birthday on it so I have to use my alt which has my real birthday)
https://web.roblox.com/library/6865032222/All-Roblox-Surfaces