Yo what that looks absolutely insane!!! Spectacular work!
just saw the movie 5 minutes ago and now I see this! what are the chances? anyways its amazing
I just started working on a Medieval RPG game. Here’s a magic mirror I’m working on.
Kinda just started so there isn’t much to post. But I wanna post somethere here anyways. B)
when you die of boredom and then decided to make something special
so here am I, starting to make a showcase
with a house(lmao, there will me more soon)
I made this is 3 hours.
My own function module such as FindFirstDescendantOfClass() WaitForChildOfClass() etc. I will send later
-- Custom Built-in-functions Module
local functionMod = {}
function functionMod:FindFirstDescendantOfClass(instancePart,class)
for _, part in pairs(instancePart:GetDescendants()) do
if part:IsA(class) then
print("Found " .. class .. " with the name of " .. part.Name)
break
elseif not part:IsA(class) then
warn(part.Name .. ":" .. " is not a " .. class)
end
end
end
function functionMod:BreakAttachments(instancePart)
for _, attach in pairs(instancePart:GetDescendants()) do
if attach:IsA("Attachment") then
print(attach.Name .. ":" .. " Destroyed")
attach:Destroy()
elseif not attach:IsA("Attachment") then
warn(attach.Name .. ":" .. " is not a Attachment")
end
end
end
function functionMod:PrintTable(tableName)
for tableKey, tableVal in pairs(tableName) do
print(tableKey .. ":", tableVal)
end
end
function functionMod:Visibility(instancePart,amount)
instancePart.Transparency = tonumber(amount)
end
function functionMod:MultiClone(instancePart,waitTime,cloneAmount,parent)
local cloned = 0
while wait(waitTime) do
if cloned >= tonumber(cloneAmount) then
break
end
cloned += 1
instancePart:Clone().Parent = game:FindFirstChildOfClass(parent)
end
end
function functionMod:ChangeColor(instancePart,color)
instancePart.BrickColor = color
end
function functionMod:WaitForChildOfClass(instancePart,class)
for _, value in pairs(instancePart:GetDescendants()) do
repeat wait() until value:IsA(class)
print(value.Name)
end
end
function functionMod:PartPosition(instancePart,part)
if instancePart and part then
instancePart.Position = part.Position
end
end
function functionMod:DestroyAllChildren(instancePart)
for _, child in pairs(instancePart:GetChildren()) do
if child then
child:Destroy()
end
end
end
function functionMod:TeleportTo(instancePart,part)
if instancePart and part then
if instancePart:IsA("Model") and part:IsA("Part") or part:IsA("UnionOperation") or part:IsA("MeshPart") then
if instancePart.PrimaryPart then
instancePart:SetPrimaryPartCFrame(part.CFrame)
else
warn("Model needs PrimaryPart to call this function!")
end
end
end
end
function functionMod:SetGravity(gravity)
game.Workspace.Gravity = tonumber(gravity)
end
function functionMod:FindPlayer()
for _, player in pairs(game.Players:GetPlayers()) do
if player then
return player
end
end
end
function functionMod:Insert(id)
local insertService = game:GetService("InsertService")
if id then
insertService:LoadAsset(tonumber(id))
end
end
return functionMod
Ahhh!!! So good. I loved your work before I got member (which was this morning)
I was using Figma, I would hardly say I’m one of the best, if I’d tried importing it in Studio it won’t look anything like that probably.
I’ve been working on a lot of things lately. most recently, I’ve been working on a remake of my old terminator power armor into something new and more proportional.
besides that, I recently did a scene for my space marines
but space marines are not the only thing I can pull off
eh anyway there’s a short summary of my work the last couple months
Does anyone like my module I spent a long time on it here is the page / link:
Yes, I like it, I’ll probably use it.
I would like to suggest you to make a function to copy properties from an object and set them in another, something like Module:GetProperties()
which returns a table with properties, and Module:SetProperties(Object, PropertiesTable)
. I feel like the module needs that. Nice job though.
I do not know how to get properties of a instance
‘Browse in guest mode’ and ‘Forgot password’ should be centered and made slightly bigger.
I thought the size was perfect as they are options that users are less likely to choose, I don’t think it would look right if it was centered lol
The reason why I recommended it be made larger is because the UI needs to be finger-friendly and small text on a small device is kind of a pain, especially if you have big fingers.
Absolutely, I need to test the prototype out on my phone to test this.
My abandoned facility showcase i am working on. I kinda delayed a bit my Winter Village showcase work so i decided to start another showcase. Still, most things look empty and not the exact way i wanted for some reason lol.
Okay, now this is epic. Great job Panzer.
An All Surfaces Model:
My Main is:FreeFlyHaker56 (btw because people think I steal others things lol)
(I have the wrong birthday on it so I have to use my alt which has my real birthday)
https://web.roblox.com/library/6865032222/All-Roblox-Surfaces