What are you working on currently? (2021)

My jaw has dropped, the part count must be over the sky, how did you make the building’s detail, did you just shrink the stuff down or did you build it in the miniature form?

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I always love your work, it’s amazing the amount of detail in the small amount of space!

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Actually the part count is only 1.2k parts hahaha. Oh, and I built all in the miniature form.

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How- That’s amazing, that amount of detail in so little parts did you use unions, meshparts, tell me your ways?

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Something me and a friend have been working on… :smirk:


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And, I have something to post :grinning_face_with_smiling_eyes:, I have been working on a new Portfolio, not that many views but hopefully in a few weeks it’ll gain some more.

roblox-studio [— Click me :smiley:

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It was a joke about that build looking like an among us character, just for clarification.

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She definitely blinks too fast. Need to double this animation length, but I think the basics are there.

WalkGIF

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Updated




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Ah man someone beat me to it! I was always thinking doing something like this. Did you make the pictures yourself?

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I’m getting some 1984 vibes(the book not the year).

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im making a thing :yum: I just hope the buildings surroundings will look good too

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WIP dining room!

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I made this furnace machine thing. (My first time using VFX :partying_face:)


I’m not for hire at the moment but my portfolio is here for when I start taking commissions again: [TEMPORALLY CLOSED] TeaCem | 3D Modeling Portfolio

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I didn’t like those, so I made some new ones!
CONTINUE_MAIN

NEWGAME_MAIN

SETTINGS_MAIN

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ok

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Made a window.


image
took too long and frustrating :frowning:

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Carrying on with my first GFX using a more complicated rig (Ignore the lighting)

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Today I worked on making furniture movement as satisfying as possible. Everything from the furni to the grid lines & hover indicator tweens :smiley:

https://cdn.discordapp.com/attachments/842232771467935775/849256674929016842/xD.gif

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I’ve tried replicating the volumetric lighting effect before in Roblox before and it has similar color banding issues like in your video. It’s more apparent because it has such a high part/meshpart density.


Also because the volumetric model just ends abruptly towards the end of the light source. I’d recommend progressively extending the length of the cones as you compress the height and width so you can account for light falloff.

EDIT: Sorry if I sound like I’m nitpicking little details, I’m just obsessed with realism.

EDIT 2: Yes, this is very laggy. If you want to know the exact poly count of the volumetric cube here you go:
image
8x8x8: The XYZ amount cubes in each MeshPart
12: The number of tris per cube
16x16x16: The XYZ amount of MeshParts

rip my fps lol

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