Let me guess…
A cone model duplicated an obscene amount of times and had the transparency set very low?
Let me guess…
A cone model duplicated an obscene amount of times and had the transparency set very low?
Yes. Though i used a single meshpart. How did you know?
it was pretty obvious… ngl
30charlimit
At least it looks good!
I could see why, given that it would be rather difficult to implement code wise. I recommend going for something simpler programming-wise and keep that in the back-burner until you think you are ready to make the code necessary for such a thing.
With that said, I’ll give some advice on how you could code this to fit your needs, if you are interested in doing this yourself. based on what I see, it seems like you are coding something like Miner’s Haven, where there are drops that go on a series conveyors to reach the furnaces to allow the player to get money from the ores that go into it.
The easiest thing you could code would be making the droppers drop your ores, so I recommend tackling that first. It will involve learning about loops, the wait
function, and functions and properties of the Part
instance that your Ores will most likely be (I recommend making a reference for an ore, anchor it, and place it in a Folder
, called “Ores”, under ReplicatedStorage
to make it much easier (and maintainable) to code.)
Regardless, the models look amazing and I hope to see your project gets completed one day.
OMG that’s so cool. How did u do the lighting tho?
It’s future lighting technology, A bit of it is glitchy and I have to work on it, as it causes huge lag spikes, FPS drops and performance issues, but I’ll try my best to fix it!
It’s pretty much resources and practice.
This is my first building that i did just yesterday. i think it took like 2 or 3 days to finish this:
make the shadows litlle more darker and sharper shadows:D
I don’t see the problem with that
Question: How did you make the candlelight as using the default fire particle produces this monstrosity:
I used a custom particle emitter for those candle flames.
lol it doesn;t look like he;s actually holding a gun. and make the arms more up wards. the leg posing makes it look like he’s flying, and the glasses make him look like a 4 year old. the lighting isn’t great on that too ;-;
I’m unable to provide a link, but you can look up “candle” in the toolbox and you should find the same flame there.
Thats just a random clear sky hdri, so don’t worry lol, he’s not superman its cus there is no floor.
Also this is just the posing stage, there is no lighting at the moment so it looks terrible rn.
Also is the pose better now? Cus to me it looks pretty much the same as u hold a gun irl.
Also what’s wrong with the glasses? do they need to be bigger?
Also why am i saying also so much?
Thy don’t really blend in. Clockworks would be better, seems like a secret agent type thing.