What are you working on currently? (2021)

Some art completed over the week.

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Mastering anime style gfx / post processing.

Logo commissions here: Foruix | Logo artist

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Since my last post, I added:

  • The ability for the AI to fight anyone, not just players
  • The ability for the AI to fight multiple people at once
  • Jumping and spinning around someone when attacking
  • And started using Random.new() instead of math.random()

For easy AI, they are pretty good at swordfighting.

edit: There was a bug in the last version where the AI would stand on other people’s heads and where the AI would never leave the attack state. I fixed it in this version.

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yeah, it’s still most strongly associated with germany, and a big no-no on roblox…
and probably the devforum if someone got a bee in their bonnet and complained about it :thinking:

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Yeah it’s still not advisable, I was just being a know-it-all for fun.

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how long does it take to make these huge builds?

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Happy Pride Month to all! :rainbow_flag:

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the NPC dialogue is so realistic to the point that it’s more immersive than a rockstar game

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Wow, that is awesome! How do you change the top bar? Cover it with a ScreenGUI?

Working on pets face.
It just remains the mouth

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Wow! Are you for hire? I love those faces!

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Made a trilinear interpolation function using a bilinear interpolation function.

I have no idea if it works properly, but uhh…

here it is

https://www.roblox.com/library/6984512779/TriLinnear-interpolation

You can also make it bicubic or “bicosine” if you want.

Again, I have no clue if this even works properly, I only did one test, where I already knew the correct value in my head and tested it to see if it would output the correct value with the inputs I had in mind. Please correct me if you notice any mistakes that I may have made.

And here is where I got the bilinear interpolation function from

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out here making godzilla in fl studio

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We only provide the best cleaning experiences

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Updating Mountains



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that looks really good as always

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I’ve scrapped my old FPS project to start working on a much better framework. Almost a week and I’ve made a lot of progress so far. I was stuck on the viewmodel system for like 2 whole months before I scrapped that lmao

First person viewmodel system, third person holstering, server security and replication to other players is done. Looking great so far.





(this was an old recording, ignore the fact that the bolt doesn’t go back, I fixed that later)

I’ll be expanding the system with more and more features over time.

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working on a demon slayer fan-game, currently got da basis of the unarmed combat down

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Made this fun cinematic piece earlier today. Enjoy!!

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omg this sounds amazing i love the build up from beginning to end, keep it up

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