Wow, what game name is it high quality graphic game?
How did you do the textures? I don’t remember Roblox having any texture lookup API.
For the textures, I compared the position of the hit part from the ray and the position of where the ray hit, and then I used perlin noise to generate textures such as wood, concrete, pebble, marble, etc.
I don’t think he’ s released it yet
I’ve never seen an art style like that on Roblox before looks almost like a drawing.
Just made my first gfx
This is just a surface appearance object with a generated normal map from the reference image, high metallic, and low roughness- so yes, just Roblox lighting.
This is definitely not an ideal way to make normals maps, but works as a quick and dirty method.
Working on a rasterizer within roblox. I am kinda following tiny renderer but they are based in c++ which has ints and since we don’t have 5.3 it’s a bit more harder. Either way, I am just using it to guide me into what to learn and doing my own research else where on it. So far this has been a real wake up call to me on how slow lua is. I have a similar setup with a more bulky and slower (but more multi-purpose) library called assimp on the c++ version and it can run at full display at 60 fps while this gets 0! Also, this was my first time making a file parser! (200x200 display)
Low poly chest
PS2 style.
Polys: 275
Verts: 313
Please no feedback, I simply wish to share my creations for the sake of sharing.
Working on a project.
Finally close to finishing course system, with completed Datastores, Anticheat, Player Teleporting, & a few visual treats!
Ignore my frames dying in the middle lul
oh wait I still need to make catches, reset bricks, bailing, and uh… yeah i’m really far from done
Removed for personal reasons. super cringe