What are you working on currently? (2021)

Hey I have a question? How do you get those models? Did you created them out of parts? Did you make them using an app like Blender? Are they free models on Roblox? Me and my friends were wondering? You make so many cool builds in such a short time or maybe me and my friends are just to slow. You are very talented and have so much skill. Do you have people to help you? Btw I am the same age as you.

I will gladly answer your questions,

They cannot be obtained anywhere since they are solely my property, in short, I created it

Yes, the majority

I don’t use it much

Are you kidding? Of course and absolutely not, I already went through that stage years ago

I have always worked as a solo builder, I have done many large constructions without help and this is one of them, very proud of that

TIP: I recommend that you and your friends manage your time daily in order to build and
Doing things in real life, it will help you a lot, it is also a matter of practice, I have been doing constructions for years that is why I am telling you :wink:

11 Likes

Finished pistol based on the Makarov

17 Likes

Newest gfx with a few of my homies that i play bedwars with : D

Not the best quality wise but I honestly just made this for them and for fun!

13 Likes

I love this so much! :heart_eyes: Not enough games have swords nowadays.

Shiny and realistic.

Portfolio: https://thulicore.artstation.com/

Comms are WIDE OPEN, pm on Devforum, or discord = THULiCORE88X#0283

15 Likes

Wow … I absolutely love your GFX! Much better than mine tbh :laughing:

Finished

27 Likes

amen. I’m a developer for a story type game too.

1 Like

Yeah I fixed the ui positions, and I also indeed have a very nice Winstreek. Very large number.

1 Like

Your GFX looks pretty good. You might wanna re-upload with a different filename though, since the one you put might be considered ableist. Try to not use that r-word in a derogatory way, both on the DevForum and everywhere else.

Oh right ty :sweat_smile: love messing with my friends haha

Bank Build



7 Likes

My first GFX group logo!

ZEKE's ATTIRE

4 Likes

Happy early Halloween

10 Likes

Update I guess? Idk

Game is coming sooner! :grin:

The old game (Its bad) :arrow_forward: KGS 4 - Roblox

6 Likes

20 Likes

Thanks for the help. I will be sure to tell my friends this.

Tail

because why not?

LocalScript in StarterCharacter

local char = script.Parent
local hum:Humanoid = char:WaitForChild("Humanoid")
local pp = char:FindFirstChild("LowerTorso") or char:FindFirstChild("Torso")
local parts = {{Part = pp, Actuator = nil, A0 = nil, A1 = nil}}
local n = 15

for i = 1,n do
	local lp:Part = parts[i-1] and parts[i-1].Part
	local p:Part = parts[i] and parts[i].Part
	if (not p) then
		p = Instance.new("Part",pp)
		p.Shape = Enum.PartType.Ball
		p.Name = "P"..i
		p.CanCollide = false
		p.Size = Vector3.new(.5,.5,.7)*.8
		p.CFrame = pp.CFrame * CFrame.new(0,0,-i*p.Size.Z)
		p.Massless = true
	end

	local a
	local a0 = p:FindFirstChild("Attachment") or Instance.new("Attachment",p)
	a0.Name = "A0"
	a0.Position = Vector3.new(0,0,p.Size.Z/4)
	local a1 = p:FindFirstChild("Attachment") or Instance.new("Attachment",p)
	a1.Name = "A1"
	a1.Position = Vector3.new(0,0,p.Size.Z/-4)
	if (a1.Parent == pp) then
		a1.Orientation = Vector3.new(0,180,180)
		a1.Position = Vector3.new(0,-0.25,p.Size.Z/2)
	end

	if (lp) then
		a = Instance.new("HingeConstraint",p)
		a.Name = "Actuator"
		a.ActuatorType = Enum.ActuatorType.Servo
		a.ServoMaxTorque = (p:GetMass() + (lp and lp:GetMass() or 0))*math.huge
		a.AngularSpeed = .1
		a.TargetAngle = 5
		a.LimitsEnabled = true
		a.LowerAngle = -15
		a.UpperAngle = 15
		a.Restitution = 100
		a.Attachment0 = lp.A1
		a.Attachment1 = a0
	end

	if (parts[i]) then
		parts[i] = {
			Part = p,
			Actuator = a,
			A0 = a0,
			A1 = a1
		}
	else
		table.insert(parts,{Part = p, Actuator = a, A0 = a0, A1 = a1})
	end
end

function reverse(t)
	for i = #t,1,-1 do
		i = math.abs(i)
		t[i-#t] = i
	end
	return t
end

while true do
	local r = math.clamp((pp.Velocity.Magnitude),-15,15)*-1
	local reverse = parts-- reverse(parts)
	for i,p in pairs(reverse) do
		if (p.Actuator and math.random(2) == 1) then
			p.Actuator.TargetAngle = r + (math.random(-30,30)/100)
		end
	end
	wait(.25)
end

5 Likes

robloxapp-20211013-1906534.wmv (1.1 MB)
rotating roblox