Bank Build
My first GFX group logo!
4 Likes
Thanks for the help. I will be sure to tell my friends this.
Tail
because why not?
LocalScript in StarterCharacter
local char = script.Parent
local hum:Humanoid = char:WaitForChild("Humanoid")
local pp = char:FindFirstChild("LowerTorso") or char:FindFirstChild("Torso")
local parts = {{Part = pp, Actuator = nil, A0 = nil, A1 = nil}}
local n = 15
for i = 1,n do
local lp:Part = parts[i-1] and parts[i-1].Part
local p:Part = parts[i] and parts[i].Part
if (not p) then
p = Instance.new("Part",pp)
p.Shape = Enum.PartType.Ball
p.Name = "P"..i
p.CanCollide = false
p.Size = Vector3.new(.5,.5,.7)*.8
p.CFrame = pp.CFrame * CFrame.new(0,0,-i*p.Size.Z)
p.Massless = true
end
local a
local a0 = p:FindFirstChild("Attachment") or Instance.new("Attachment",p)
a0.Name = "A0"
a0.Position = Vector3.new(0,0,p.Size.Z/4)
local a1 = p:FindFirstChild("Attachment") or Instance.new("Attachment",p)
a1.Name = "A1"
a1.Position = Vector3.new(0,0,p.Size.Z/-4)
if (a1.Parent == pp) then
a1.Orientation = Vector3.new(0,180,180)
a1.Position = Vector3.new(0,-0.25,p.Size.Z/2)
end
if (lp) then
a = Instance.new("HingeConstraint",p)
a.Name = "Actuator"
a.ActuatorType = Enum.ActuatorType.Servo
a.ServoMaxTorque = (p:GetMass() + (lp and lp:GetMass() or 0))*math.huge
a.AngularSpeed = .1
a.TargetAngle = 5
a.LimitsEnabled = true
a.LowerAngle = -15
a.UpperAngle = 15
a.Restitution = 100
a.Attachment0 = lp.A1
a.Attachment1 = a0
end
if (parts[i]) then
parts[i] = {
Part = p,
Actuator = a,
A0 = a0,
A1 = a1
}
else
table.insert(parts,{Part = p, Actuator = a, A0 = a0, A1 = a1})
end
end
function reverse(t)
for i = #t,1,-1 do
i = math.abs(i)
t[i-#t] = i
end
return t
end
while true do
local r = math.clamp((pp.Velocity.Magnitude),-15,15)*-1
local reverse = parts-- reverse(parts)
for i,p in pairs(reverse) do
if (p.Actuator and math.random(2) == 1) then
p.Actuator.TargetAngle = r + (math.random(-30,30)/100)
end
end
wait(.25)
end
5 Likes
just added a lil bit of changes to my game “SHINNERS” and probably it will take alot of time to make it how i imagine it but im makin a progress,just for now i got characters and map which isnt done
also you can play it but it gotta have alot of changes but when it will be done it will be masterpiece
5 Likes
I’m working on my ROBLOX game Diceboy two. The sequel to one of my old games made with my good friend tootypatrooty.
Here’s the game link: Diceboy Two - Roblox
And here’s a leak tooty posted.
diceboy 2 leak agen!111!1 - YouTube
Support us while we work on this project! We’ll really appreciate it.
Side note: he’s also working on a spin-off comic of Diceboy 2! Diceboy CH1 - Shards Of TIME [PROLOGUE] Now he’s gone?
(yes i know he started working on that before the game was even declared like halfway finished talk to him about it not me I’m just the co owner ;-; )
Discord server: Diceboy Discord Server
2 Likes
I’m working on my website! It’s pretty trash but is improving! Here it is. https://adsbv.github.io/
I am also working on two projects! One is a game based on another game (Juke’s Towers of Hell) and the other is a project FOR Juke’s Towers of Hell
Currently I am working on a lot of things and projects but those 2 are the primary ones and is valuable to me
Here are the links to my projects: toos - Roblox ads_bv's Mini Frames Museum - Roblox
4 Likes
I made a fall tower defense map, I open sourced it for anyone who wants to use/modify.
You do not need to credit me.
I am available for hire, I like to make stuff like this and I’m pretty cheap.
FallTowerDefenseMap.rbxl (82.7 KB)
13 Likes
This is really cool. Now you need a candle, or maybe a watermelon!
Exciting to think what you plan to do with this.
I’m like level 210 on Tower Defense Simulator and I’d love to beat all the Bosses on your map too…Coolness.
Messing with Inverse Kinematics on my character, it was super worth it.
Edit: made a vid for the hell of it
36 Likes