pretty nice idea, but you need better ui.
edit:
why solve the case INSIDE the court itself what
pretty nice idea, but you need better ui.
edit:
why solve the case INSIDE the court itself what
Have been messing with trying to make my own animations (inspired by nano-technology from the Marvel Movies);
Cool! I’m not amazing at tower defense, but the maps are really aesthetically pleasing when done right.
I don’t think that’s how staircase handlebars go…
New architecture for ECS Lua, now works on any game engine that has Lua (5.1 - 5.4, LuaJit and Luau).
Clean code, with coverage > 99% (ecs-lua/test at master · nidorx/ecs-lua · GitHub)
Rich documentation on a beautiful site, in English and Brazilian Portuguese ECS-lua - Entity Component System in Lua (some contents are not ready yet)
If you liked the project, give your contribution, either complementing or correcting the documentation, creating tutorials or adding improvements.
Will you help me with this project? I’m counting on you!
a tower and a juke’s towers of hell recreation Screen Shot 2021-10-13 at 8.45.11 PM|690x412
im also working on a website https://adsbv.github.io/
how do you remove the .html part in the url
This is done automatically by the servers, when you look for a route the server will fetch an “index.html” file (or index.htm, you configure this on the server).
In the case of this site, it’s a github pages. It only hosts static files (I don’t run php, java or javascript on the server, I just deliver the index.html from the /docs folder).
For the documentation I’m using docsify, it’s very easy to use. The source code for this site is available at ecs-lua/docs at master · nidorx/ecs-lua · GitHub
links:
These look like maps that you’d play in AAA shooter games, or maybe in a story game. Very good job!
I don’t know man, I feel like this kind of removes the satisfaction that you get when chopping yourself. I think that it still looks great, but I don’t really get the point of adding an auto chopper to the game, whenever chopping is the main point…
did more work on my 2d fighter side project
nothing here is final or finished, just a demo to see how everything i made works together so far
Thought this would be a relatively fun project to allow GitHub and Trello links on the main site, considering they’re allowed in BB.
// ==UserScript==
// @name Ro-Link
// @namespace http://tampermonkey.net/
// @version 0.1
// @description embed certain clickable links in your description!
// @author Ty_Scripts
// @match https://*.roblox.com/*
// @icon https://www.google.com/s2/favicons?domain=roblox.com
// @grant none
// ==/UserScript==
(function() {
'use strict';
var desc = document.getElementsByClassName("game-description")[0];
var first = desc.innerHTML.search("roln-");
var last = desc.innerHTML.search("-/roln");
var replacer = desc.innerHTML.substr(first, last + 6);
var arch = desc.innerHTML.slice(0, first - 1);
var i = 0;
while (i < 10) {
replacer = replacer.replace("roln-", "<a target=\"_blank\" style=\"text-decoration: underline; color: #fff;\" ");
replacer = replacer.replace("gh:", "href=\"https://github.com/");
replacer = replacer.replace("tr:", "href=\"https://trello.com/");
replacer = replacer.replace(" -/roln", "</a>");
replacer = replacer.replace(" / ", "\">");
desc.innerHTML = arch + replacer;
i++;
};
})();
A place to test it out and a somewhat notable project in and of itself:
https://www.roblox.com/games/7712868300/Chess-Clock
Well just a simple tower defense game with no data lol
That looks pretty fun to play, can you hit the opponent while they’re flying away or are the invulnerable?
yup, this is going to allow people to make really nice combos especially because i’m also adding gravity cancelling (which is basically where you’re able to override aerials and use one of your ground attacks in the air, like brawlhalla)
Ay that sounds fire, I’m trash at brawlhalla but this looks nice
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