What are you working on currently? (2021)

Yes. As stated in my post, Minecraft uses wormholes and other algorithms. It’s a very rudimentary resource but a great example of noise for new learners.

nah

this post needs enough chars

Started my second build ever, just trying to get better :slightly_smiling_face:

10 Likes

Progressing in my adventure game for my group (:


image

13 Likes

Creating a tutorial for ECS-Lua documentation on how to make this little Pong game

Summary

24 Likes

Modelling away

Portfolio: https://thulicore.artstation.com/

14 Likes

I made some progress on my second build :smiley:

12 Likes

Baseplate - Roblox Studio 10_21_2021 8_26_38 PM (2)
Baseplate - Roblox Studio 10_21_2021 8_26_47 PM (2)

6 Likes

I made a really basic angel. (just for some fun) Practicing 3D modelling as usual
angelmodel1
its super basic. I like making basic stuff.

7 Likes

I made this really basic game called zapping simulator.
here’s the link


:slightly_smiling_face:sorry its a bit blurry.
New updates every week.
be sure to check it out!

3 Likes

I am so proud of it… 8-10 Hours of work are nearly done! (And yes, i know that there is no door. I will add it later) :slightly_smiling_face: (This is my second build btw!)

22 Likes

hi
back w very good progress on my side project

  • finished dair, which means all unarmed aerials and regular light attacks done (nlight, slight, dlight, nair, sair, dair) [ heavy attacks next ]

  • made nair look way better, connecting a hit now moves your player in the direction of each kick

  • made dummy physics very smooth

  • landing a hit now moves the player in the right position and keeps them there very smoothly now (was jarred before)

  • BOUNCE PHYSICS ADDED TO KNOCKBACK

    • going to enable people to do some NASTY combos
  • hitting someone while they’re ragdolled now works correctly, it unragdolls them and brings them back to regular stun (again for combos)

made everything in general look cleaner, prolly forgot to list some stuff i did here but whatever

video (excuse me being trash and missing everything @ the end):

also rn knockback values are just demo values to see how it goes w everything else theyre not adjusted at all yet

21 Likes

When this game will release and I would like to join your team for building.

Heyy those look pretty good!!!

1 Like

It looks so cool! And it is soooo smooth.

Spent yesterday and today getting this far on my Beyer Peacock K1 locomotive



28 Likes

*sigh* time to start wavedashing :weary: :weary:

But seriously, the wallbounce looks sick. Can you tech off of walls?

2 Likes


This squid game lobby I made, with huge help from Jegan.

8 Likes



experimenting with fluid simulations !

12 Likes


improved the water sim

4 Likes