What are you working on currently? (2021)

I’ve always wanted to make this, I’m so glad I finally did it. Now I can freeze time whenever I want to!

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:fallen_leaf: :eyes:



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https://www.artstation.com/artwork/9mqPra

Finished a showcase piece on artstation.
It is a complete revamp of my old textures for a certain “Jumonji Yari” that I have modeled.

Because the link refuses to preview, here’s some pictures!
I’ll be asking for feedback on this quite soon.








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My latest showcase



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I started working on a fantasy type map




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You are so good at building, good job!

https://cdn.discordapp.com/attachments/134320831923879936/903450990987079770/video0.mov
vr moment

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WIP bridge

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I wish I could figure out how to do vr development

I have been working on a few models in blender to import into my game.

Romantic table:

Desk:


I also made cloth physics. :wink: (its really easy if you know what to do.)

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My first worst GFX!

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Scp game


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RobloxScreenShot20211027_120455897i-removebg-preview
Here’s a pic of all three characters, just for an update.

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My brother and I are currently working on a team based shooter with fully, dynamically destructible environments. Roblox physics is giving us a hard time, but we are making progress

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i think you need someone to animate for you right now

Cool! That’s emerald armor from roblox bedwars right?
Kinda looks like Inhe’s avatar too lol.

Yes it is emerald armour from bedwars but who is inhe

This looks so cool! But I wonder how optimized it is and if its lags when there is mass destruction.

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Thanks! It’s not very optimized at the moment. We are convinced that some of those floating parts you can see at the end of the video are purely caused by performance issues. Unfortunately there’s very little we can do, as the bottleneck seems to be Roblox’s physics solver. One approach we are considering is to simply remove smaller blocks after a few seconds, but personally I always hated randomly disappearing objects in video games. An other solution could be placing newly created blocks on separate collision layers to decrease the number of collision. Of course, then some blocks would fall through each other. We will try and see how that looks.