fps framework
fps framework
me pushing them around
fps framework
written in typescript using roblox-ts
excerpt of the spring class but written in ts based on x_o's spring
fps framework
fps framework
fps framework
fps framework
me pushing them around
fps framework
written in typescript using roblox-ts
fps framework
fps framework
Long time since I’ve posted anything here
Here’s a work-in-progress Tachi alongside a close-up on its wrap! This may also be found on my Twitter.
It is a Kamakura Era-style Tachi, with a complicated “Kikusui-midare” hamon pattern. If it is noticeable, you may find small little Chrysanthemum flowers on the blade’s edgeline. That is the hamon pattern. I’ll texture this soon!
I have been working on a fps game and a rp game.
Sneak peeks will be provided soon…
Reject Blender return to Studio
Keep in mind, with just a few optimizations, this runs extremely fast and could be used for very high poly count models. The video above uses level 21 graphics, future technology, and max star count. (60 fps in studio, the video recorder isn’t really that good) It even runs good with 100 triangles real time! Das like 400 wedges. And that’s not even with very optimized code!
To be fair, the pc practically starts dying after 10000 triangles, but that’s a big number, bigger than yo mama. # comedy # laugh # funny
Next is to apply cel shaders which shouldn’t be that hard. Then after uhhh… start making rigs. B)
uwu
I’m working on a mountain biking game called Speed Wheel. I know the movement is a bit glitchy in places but I hope I can fix it up a bit for the release. Hoping to release mid March. Any way heres a video of two of the trails.
Amazing UI & Honoured to be inside the picture
I like the way you have already incorporated the upcoming display names. That UI is just by the way. Nice job keep it coming!!
code uploader thingy
Colt Python (Left) | Makarov (Right)
Color and Texture.
And then I animate them through Blender, and finally taking them to my game I’m developing:
Although I’ve been developing this game for almost 2.5 years, this hasn’t become a serious project until 2020. Crazy to think I became good in Blender within 4-5 months, which is not bad.
But hey, if you want to give it a try, I will happy to do so because I’m looking for more testers, but there are two weapons right now for testing: Makarov and HR-1940
Just taking a break from coding and other stuff, it was a lot of work so I’m undergoing testing week like I’m doing right now.
Forest decor generator
Before:
After:
If this has any interest I could turn it into a plugin. The system I made for it is highly customizable so it’d be a matter of making a good UX for the plugin gui.
The mechanics for the game “Speedzone”
What have I done:
– Made the A-Chassis with Mobile Support
– Added realistic controls for the A-Chassis, as well as boost and an action cam.
– Data Saving Money
– Data Saving bought cars
– Data Saving colors
– Dealership UI
– Customization UI
(Will add more cars after I finish up with colors. Currently only the black and white color works)
Vid:
The vid is a little not-quality but it expresses what I want to express …
Yes! I’d love this, and I wouldn’t really care if the UI was top notch, as long as it’s readable!
Did a separate post with more detail, but to maximize eyeballs seeing, posting here as well.
Here is some pre-Alpha gameplay for our game Monster Planets .