Nice, that worked really well! it’s impressive how quickly you managed to implement that, and it’s nice to see it performing so well!
I’m working on a Tower Defense Game called ‘Simple Tower Defense’, I cant show much since the game isn’t even in beta yet.
worked some more on the projectiles by adding multiplayer elements, and more recently, a health system and sound (both of which i dont really have screenshot material for)
I’ve been working on a low-poly/cartoony styled game, and I thought I’d share a small part of it with you guys. Let me know what you think!
Note: This is my first low-poly/cartoony styled game.
those buildings are unrealistically close together
I don’t see any problem in that
Amazing! your map is very big now, good job dude
How much Blender did you use?
Almost everything is a mesh due to me wanting to use the new ENV PBR maps
We can only wish PBR was available for parts.
um these reflections give me life.
thank you for blessing my eyes.
you can now see the separate devforum post about the game now, lots O’ effort went into this one
DBZ Fusion Dance (Metamoran Fusion)
obviously not, what matters to me is having built it anyway
Cool! So, you’re a modeler / builder and a scripter as well?
Deca City is still expanding and now has another island, along with more landmarks including ones based on real life ones. You can try guessing which ones are real and which ones are fictional if you want to.
Sadly, the city isn’t actually halfway done, but it’s actually one of the islands that’s halfway done.
I’ve also done some logos for factions that will be seen ingame, including law enforcement and a hacker group.
it’s funny how i’m still doing literally everything except scripting lol
I’ve also been working on a fully destructible game with a friend. I might reveal it later.