Currently working on a new model of my muscular dragon that I made. This one will be a separate model while my old dragon body model was made using the Union part. I’m going to make a dragon head for this model later.
Working on some UI for a Dev Commission tracker for people who enjoy doing commissions but don’t like doing a lot of talking. They can make updates and the client can view them whenever.
What have I been doing these days?
Well ever since I released Taiga Harbor(an FE2 map), I decided to make another.
Introducing Magma-tic Valley
This map has been in development of 5 days only and is still heavily WIP.
What you are seeing are emojis on a SurfaceGUI TextLabel consisting of a large black square and a large white square.
Roblox’s TextLabel “TextScaled” property automatically formats the newline order for me and I found that at 5041 characters, it will automatically display a perfect 71 x 71 resolution image.
So what I have here is literally only a single string, which I insert into a TextLabel object and this is the outcome.
To get the string, I obviously scan my original image using Python on my computer.
To anyone curious, DO NOT USE THIS IN GAME as this is a direct image moderation bypass.